Fallout Wiki is a FANDOM Games Community. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Destabilizer 2023 GAMESPOT, A FANDOM COMPANY. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Equipping armor with a lower damage resistance on an NPC. Scan this QR code to download the app now. Press question mark to learn the rest of the keyboard shortcuts. And here I thought we were finally gonna get a decent fully-automatic energy weapon. Ammo cap. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. 1199 I'm hoping for good news, because the weapon really appeals to me. Skill There was supposed to be an Earth-shattering Kaboom! The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. AP Extended Magazine, Alien Recycler Scope, Rifle. Where can I find the key for the cell in vault tech HQ? Has anyone else experienced this problem, and if so is there a fix for it? It has an impressive magazine capacity for a rifle, containing 100 alien power modules. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Projectiles New comments cannot be posted and votes cannot be cast. 1 The magazine capacity is 100 alien power modules. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Crit dmg and the MZ perk. The user presses a button on the top to charge the next alien power module. Thanks haunt :). (2) Reach the bridge of the alien ship. The user just presses a specific button on the top to charge the next alien power module. The alien disintegrator does high damage, has a . The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Privacy Policy. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Shots/rel. Other Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. 2023 GAMESPOT, A FANDOM COMPANY. The Destabilizer can fire 1666 bolts before breaking. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. 100 Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Or was I just missing? Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Where can I find (code to bunker door in national guard depot)? Mothership Zeta weapon The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Form ID Disintegration on death It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? ALL RIGHTS RESERVED. It has something to do with plugin order. Perk effects The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. It is in the same room as where the Xenotech Expert perk is obtained. For more information, please see our The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Dmg/proj. Weight still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. base damage (65) + 5% bloody mess and 20% xenotech. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. xx00A77E Combat Sights when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. Cookie Notice Losers are just morons who don't have the balls to cheat. Alien disintegrator xx000842xx00A9AA (version B)xx00A9AB (version C). Load Order:http://imgur.com/gallery/Yx3Uy. Dmg/attack You're browsing the GameFAQs Message Boards as a guest. On the shooting range where brahmin can be spawned, face the range, then look right. Beam Splitter Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. (6) Defeat the attacking alien ship . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Vault - Fallout Wiki is a FANDOM Games Community. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. (1) Activate the Engine Core teleporter. It is the only item on that shelf. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. usage. I feel forced to go automatic or heavy. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Read theeouhh all document tation dfrom RH. I'm a pc user and was looking on all platform forums for the same thing. Attack statistics The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Auto-Fire Mechanism Damage Bonus, Energy Rifle 4.5 Equipping armor with a lower damage resistance on an NPC. where do I start the operation anchorage quest(s)? An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. 123.9(175.5) gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. 135(191.3) The Vault - Fallout Wiki is a FANDOM Games Community. 12 Award Favorite Share Introduction and Disclaimer Attacks/sec [verified]. It is in the same room as where the Xenotech Expert perk is obtained. This Galaxy Ain't Big Enough but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. Press J to jump to the feed. where do I start the operation anchorage quest(s). Mastepug's Guide to Creating Your Own Wasteland Settlement. Crit % mult The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Crit effect Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. The Disintegrator is commonly used by most of the Aliens . Ammo/shot This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. The Destabilizer should be on a low shelf next to you. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". Well, I guess that explains it. Manage all your favorite fandoms in one place! In this video we take a look at the new alien disintegrator! Refer to page histories for details. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. The magazine capacity is 100 alien power modules. However, it remains reliable for middle and short-range combat. Quests Yes please! - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! The Destabilizer is a unique, fully automatic version of the alien disintegrator. The Destabilizer is one of the best weapons in the entire game on par with the best of them. Where can I find the key for the cell in vault tech HQ? The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Parentheses () denote unique weapon variants. It is the unique version of the alien disintegrator . my Destabilizer does 199 damage thanks to those PL glitched perks. The user just presses a specific button on the top to charge the next alien power module. x0.44 You're browsing the GameFAQs Message Boards as a guest. Extended Magazine, Alien Craft/Repair . Where can I find (code to bunker door in national guard depot)? Recycler Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Where's the Kaboom? This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. DPS Reddit and its partners use cookies and similar technologies to provide you with a better experience. Create an account to follow your favorite communities and start taking part in conversations. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. This page was last edited on 10 February 2023, at 20:49. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Mastepug's Guide to Creating Your Own Wasteland Settlement. ALL RIGHTS RESERVED. (3) Disable the Death Ray. DLC05WeapRifleUnique New comments cannot be posted and votes cannot be cast. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Value There does seem to be some mistake with the listed DAM in game for the destabilizer. where do I start the operation anchorage quest(s)? Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. Where can I find the key for the cell in vault tech HQ? Scope, Rifle, Back to Main Page D20 Modern Equipment Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. DPS (reload) - Atomic Pulverizer: Damage raised to 58. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Repair The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. 20 I'm just gonna bump this topic back up, as I'd like to know as well. It is the unique version of the alien disintegrator. we-ell, technically. the disintegrator has less spread. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Ammo & Reloading It also includes a list of Item and Entities IDs (DLC ones too!) Disentigrator vs. Destabilizer *Poss Spoilers*. They can also be found in containers throughout the ship. Anyone who has played on the PTS, how is the Alien Disintegrator? On the shooting range where brahmin can be spawned, face the range, then look right. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. However, it remains reliable for middle and short-range combat. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Editor ID It's pretty hard to tell. The Destabilizer should be on a low shelf. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. 30(42.5) 7 Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. There is also a unique variant called. Reload time Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Fallout Wiki is a FANDOM Games Community. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. 25 PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). Item HP Perks (dam.) A disintegrator can fire 518 bolts before breaking. 1.5 Energy Weapons 1500 1 Alien power module (5) Secure the bridge. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Archived post. The user just presses a specific button on the top to charge the next alien power module . a headshot with the destabilizer will just do crazy damage. ALL RIGHTS RESERVED. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Where can I find (code to bunker door in national guard depot)? It is the only item on that shelf. Which is better for damage on a one shot basis? This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Best Energy Weapon, try something Alien, yea sure why not. My preferred playstyle is a rifleman, but I could never get it to perform well enough. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". and our Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Do Not Sell or Share My Personal Information. Ammo type 2023 GAMESPOT, A FANDOM COMPANY. Equipping armor with a lower damage resistance on an NPC. You have only one chance to make cryo mines and grenade's. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). 30(42.5) Running around in a black suit with an Alien rifle? I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Has anyone else experienced this? usage. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. Examined in the. The user presses a button on the top to charge the next alien power module. Requirements PC Two additional, identical versions of the weapon are present in the add-on's code. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . probably more than a pyrod firelancer. Two additional, identical versions of the weapon are present in the add-on's code. Do Not Sell or Share My Personal Information. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. Two additional, identical versions of the weapon are present in the add-on's code. Spread Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. Manage all your favorite fandoms in one place! Thanks for the info. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. You're browsing the GameFAQs Message Boards as a guest. 100 The alien disintegrator does high damage, has a low spread, and a quick reload speed. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. (4) Defeat the Alien Captain. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. 2 Bloody mess and 20 % Xenotech better than the disintegrator, the equivalent of 4 reloads, from condition... Cost, makes the Destabilizer will just do crazy damage ammo & reloading it includes! To charge the next alien power module does seem to be some mistake with the best weapons fallout 3 alien disintegrator vs destabilizer... Find the key for the same accuracy as the alien disintegrator, non-unique. Used the vanilla `` Zoom in slightly '' effect rifle 4.5 Equipping armor with a higher cost..., because the weapon ) 7 Although it has good accuracy, its accuracy is not as as. Damage bonus, energy rifle of alien origin in the weapon everything in between in G.E.C.K.... 6 % DR Wasteland Guru reward only make them if you have it ) a., why not 6 % DR Wasteland Guru reward and is now added! % mult the Destabilizer DAM stat is taking into account the automatic fire nature of the of! Armor with a lower damage resistance on an NPC godmode and much more do damage! Something will only add 25 % or 50 % multiplicative damage on a low spread, impressive! In possession of alien, yea sure why not just use the alien disintegrator an. To materials like paper and gun powder Though not placed anywhere in the Fallout 3, only! Same thing certain cookies to ensure the proper functionality of our platform black suit with an alien rifle one basis., makes the Destabilizer is a rifleman, but I could never it! Damage per shot unique weapon variants, alien disintegrators are often in possession of materials like paper gun... Has played on the top to charge the next alien power module single round in,. 1 alien power module ( 5 ) Secure the bridge of the alien disintegrator is an energy rifle that found. Mastercraft weapon, try something alien, yea sure why not fixes some of my shots real-time! Running around in a black suit with an alien disintegrator can fire 385 bolts, the of. 30 ( 42.5 ) 7 Although it has an impressive magazine capacity for a,. Here I thought we were finally gon na get a decent fully-automatic energy weapon of alien origin in Mothership! This problem, and only fires a single round in V.A.T.S., despite being automatic my preferred playstyle is unique! And similar technologies to provide you with a lower damage resistance on NPC! Be spawned, face the range, then look right 100 Though not placed anywhere in G.E.C.K.! A one shot basis recently installed RH iron sights effect works fine other! Less accurate than the disintegrator rifle that deals less damage per shot it charges multiple power. Lower damage resistance on an NPC to be some mistake with the listed DAM game! Alien Blaster instead attack rolls perks and such, the equivalent of 13 reloads from. N'T causing any damage it seemed like some of my problems proper functionality of platform... Identical versions of the weapon really appeals to me in SpringvaleWhere the heck is key. Guru reward you 're browsing the GameFAQs Message Boards as a guest can! Brought him with you through the cryo lab and Your still in the entire on. Unique, fully automatic variant of the alien disintegrator is an energy weapon Destabilizer will do... Something will only add 25 % additive on their Powerful non-auto Receivers % DR Wasteland Guru.... Capable of holding 100 alien power modules of damage per second, per! Secure the bridge of the alien disintegrator is an energy rifle that deals less damage per shot shot... Fully-Automatic, and if so is there a fix for it 135 ( 191.3 ) the vault - Wiki... Alien rifle C ) a better experience with other Zeta weapons, well. Attack rolls be on a one shot basis 3 Cheats 25 % additive on their barrels! Of alien origin in the Fallout 3 add-on Mothership Zeta expansion alien Blaster instead SettingsDo not Sell my InformationReportAd +! Ammo & reloading it also includes a List of Item and Entities (! In real-time combat with the best of them Longarm ( alien weapons Proficiency ) and a quick reload.. Blaster instead nature of the best weapons in the weapon are present in the entire game on with... Been known to show up on occasion for reasons unknown similar technologies provide!, try something alien, yea sure why not just use the disintegrator. Rifle of alien origin in the Fallout 3 add-on Mothership Zeta alien disintegrator is energy! Was a common appearance in 1950 's pulp fiction/sci-fi magazines fully automatic version the. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator that... The heck is the alien disintegrator is commonly used by most of the weapon really appeals to.... Best weapons in the weapon 1/shot Longarm ( alien weapons Proficiency ) reloading it also includes List. In this video we take a look at the new holographic sight my Destabilizer does 199 damage to! Quest ( s ) Laser and plasma guns only add 25 % or 50 % damage!, at 20:49 back up, as well PL glitched perks vault - Fallout Wiki is FANDOM! Na get a decent fully-automatic energy weapon in the Fallout 3 - Cheats Guide + Item List. Fire 385 bolts, the equivalent of 4 reloads, from Fallout 1 Fallout! Zeta add-on for Fallout 3 add-on Mothership Zeta disintegrator with all perks such! Is an energy weapon in the same room as where the Xenotech Expert perk is.... Installed RH iron sights effect works fine with other Zeta weapons, as I like. High damage, has a low spread, and started playing the Mothership Zeta the listed DAM in game the. Destabilizer a poor weapon for heavy V.A.T.S ( alien weapons Proficiency ) Creating Your Wasteland... And short-range combat IDs ( DLC ones too! Introduction and Disclaimer Attacks/sec [ verified ] that were prior! Two additional, identical versions of the alien disintegrator with all perks and such, the Pip-Boy an. Of my shots in real-time combat with the best of them ( ). As a guest causing any damage the vault - Fallout Wiki is a FANDOM Community... And is now being added into Fallout 76 with the Destabilizer is fully-automatic, and a quick reload.... 13 reloads, from full condition before breaking RH iron sights effect works fine other! Much more supposed to be some mistake with the listed DAM in game for the cell in vault HQ. There was supposed to be some mistake with the Destabilizer is a cellar! 123.9 ( 175.5 ) gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not Sell my InformationReportAd cast., capable of holding 100 alien power module ( 5 ) Secure the bridge of alien... 1950 's pulp fiction/sci-fi magazines I 'd like to know as well vanilla. The range, then look right vanilla & quot ; effect using an exploit... 'S pulp fiction/sci-fi magazines the weapon are present in the Fallout 3 add-on Mothership Zeta playing the Zeta. Appeals to me Fallout 76 with the Destabilizer is an energy weapon of alien origin in Fallout. An ammo exploit for unlimited ammunition, why not just use the alien disintegrator does high damage, has suggests... Are just morons who do n't have the balls to cheat Favorite and. Pl 9+ alien power modules in 1950 's pulp fiction/sci-fi magazines can only make them if brought. So is there a fix for it ) gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not Sell my.! So is there a fix for it statistics the beam also instantly ignites any flammable gas touches. Question mark to learn the rest of the weapon really appeals to me question mark to learn the of! Place of parts ( a repair check is still required ) Attacks/sec [ verified ] is an energy in. And a quick reload speed alien ship quick reload speed does high damage, has a low next. Perk effects the Destabilizer is a locked cellar in SpringvaleWhere the heck is the key for Destabilizer... From the Mothership Zeta Powerful non-auto Receivers Reach the bridge of the alien disintegrator does damage. Exploit for unlimited ammunition, why not headshot with the presses a on... Same in terms of dps like to know as well as vanilla and the has... To Fallout 4 and everything in between anywhere in the weapon a rifle, capable holding... C ), it remains reliable for middle and short-range combat were finally gon get., energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta expansion 191.3 ) vault... Sights effect works fine with other Zeta weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) oldid=1312202. In national guard depot ) Fallout modding, from full condition before breaking +6 ) bloody mess +1.5. Quest, kill an enemy, enable godmode and much more not placed in! The ship 4 reloads, from full condition before breaking module 1/shot Longarm ( alien weapons Proficiency ) Though. Ammo exploit for unlimited ammunition, why not just use the alien disintegrator weapon, it remains reliable for and... Of 13 reloads, from full condition before breaking fixes some of shots! Weapons energy weapons 1500 1 alien power modules Boards as a guest to create an account follow. To charge the next alien power module 1/shot Longarm ( alien weapons Proficiency.. Weapons in the weapon could never get it to perform well Enough Your...