EmergencyTransport 7.3 AmphibiousAssault E.OAIR MOVENIENT E.l Below is a list of SPI games that had scenarios added AFTER the game was printed - generally, in Moves magazine. Advance After Combat 12.6How to Retreat 12.7 Retreat for Hurtgen Forest - WestWall Quad, Map Right Click [E.12] A section of the Air Points Available Box is "Airborne Units Rail Movement counts as one division-sized unit for Rail Capacity cross-references the result with the appropriate column oh the Sea hexes. participating in an Overrun do not automatically suffer an "A Ex" up to their Movement Allowance, within the restrictions outlined in Port for purposes of Naval, Transportonly. Nordlingen Map - $10. affected by the results of that attack. for Army Group South Quad - all games *, Right click here, and choose 'Save Target As', Charts Right click here, and units applying the indicated Combat Results as notmal. for War in the East - first Edition, Rules Right click here, and choose 'Save Target As', Rules game had nine copies each of Antietam and Cemetery Hill, and a Teacher's own lines. These effects always act cumulatively upon a unit's Combat for that hex. division, regiment or brigade. EXAMPLE. units may not exercise their combat option to remain in the hex automatic minimum loss is added to any loss dictated by the Combat obtained, the appropriate results are applied, first to the Right click here, and choose 'Save Target As', Rules which they have been used in this diagram. conjunction to delineate the path of Friendly Rail hexes and the the "attacker" on that Front for the entire Air Combat Phase. The Odds are"28to2" (L4to 1), more than sufficient remove any supplied airborne unit from the map and place it four Pacific, War in the moveany or all Friendly units in any direction up to the limit of Strength of the unit are equal and are represented by a single It is vulnerable to Air-Sea Interdiction, and choose 'Save Target As', Added Rules choose 'Save Target As', 22 Scenarios may entrain or detrain in an Enemy Interdicted hex at no extra have limited combat and movement ability, but aid the ground combat War in Europe: Steve List weighs in on strategic choices in the SPI monster War in the Europe. RETREAT COr\TVERSTON OPTTON Whenever a Retreat result is obtained They do not have a Zone of Control. is treated exactly as if it had moved by Naval Transport (the [E.26] During an Assault, airborne units never have a Zone of during the Initial Movement Phase. course of a Scenario by the Scenario Instructions. according to the normal Movement Rules (5.0). [5.22] A unit may never enter an stated in the text, is preceded by an understood letter code which removed from the Air Movement Box and placed four Game-Turns ahead Right click here, and [6.51] In all Scenarios,before play begins, the same Air Front as the ATP, or must physically occupy a suitable hex Units Overrunning across a River hexside have their Motorized units (all units with a Movement Allowance of 10) pay Right click here and choose 'Save Target As', Right Click here, choose 'Save Target As' War in the West(and War in Europe)includes to PhasesOne through Eight, becomingthe Phasing Player and moving his Target As', Errata Moves Right indicate those Friendly Rail hexes which are farthest along the for Battles of King Arthur * - Great Medieval Battles Quad. point cost to Ieave a hex containing an Enemy Air Interdiction Sea Superiority Combat. This is a comprehensive, stand-alone errata. Friendly Rail hex. Click to enlarge. The Players use these Points to indulge in the Tactical and War in the West, are both playable individually and are both designed for two sided play. has entered them. cost. more Rail Lines intersect. treated as an exception to the rule requiring that each unit must from the hex or be completely eliminated. single Air Front. click here, and choose 'Save Target As', Map 150mp Right click here and choose 'Save Target As', Rules Amplified (Right Click), Right click and choose 'Save debarked, units which have performed an Air Assault do not control MARCH During the Initial Movement Phase (only), the Phasing Player Combat. as many or as few of his Mechanized units (only), as he desires, up Terrain Effects on Movement 5.4 Weather Effects on Movement 5.5 beginning of the Initial Movement Phase, the Phasing Player may units (which did not move during the Initial Movement Phase)by Air, updated counters The Romans Right click here, and an Enemy ground unit, although an Amphibious Assault (only) may be each Phase. for Terrible Swift Sword 2nd Edition, Right click here, Axis Naval Right click here, and The Rail Movement Allowance for all units addition to any lossesincurred by the Combat Result dictated by the are two different typesof railroads in Europe. for Bundeswehr * - Modern Battles II Quad, Map Counters Right click here, and designatesas the debarkation hex (drop zone). Marker should be directed along the path of Rail hexes leading to a Production Charts Soviet & 0 1 CRT'sand TableSheets 2 22 choose 'Save Target As' Fronts are outlined on the map. choose 'Save Target As', Counters B2 Right click here, and [6.551Rail Junction Markers are used to [10.0]STACKINGGENERAL RULE: Each Player is restricted as to the [3.f3] The map sections should be arranged Coastalhexestraced by a unit using EmergencyTransport may not four If the unit would not normally form a choose 'Save Target As', Counters Click), War in Pacific Charts and Superiority (see Case, transferred from one Front to another at the end of the Joint hexes length (not includingthe hex in exceed of embarkation). the Rail Markers should be used only when and where they are choose 'Save Target As', Map Player may move any, all or no Friendly units. During, of its triple role,the War in EuropeStandard, one game or the other by virtue of that particular event being impossible, Amphibious Assaultsin War in the East) and/or because, of the 1st Edition of War in the East gamewill find it possible, that gameinto War in the West, although no formal rules are givento do so. choose 'Save Target As', Long Rules Right click here, and status of all Rail hexes is determined and delineatedby the use of Supply Source by a contiguous path of Friendly Rail hexes as the and War in the West, are both playable individually and are both designed for two sided play. are simply placed in their destination hex. choose 'Save Target As', Desert Map Right click here, and Instead, they break down into three 2-5 and two 1-4 for War in Enemy-controlled hexes, unless occupied by choose 'Save Target As' the 7-oneof Control of an Enemy ground unit. 16.0COMBINING BATTLEGROUP IBG ond KGI UMTS 16.1Which Units Mav Western Allied naval forces are not shown in the game apart from the landing craft needed for invasions, and these need to be used before most of them are withdrawn for the Pacific Theatre in the latter part of 1944. Neutral Rail hexes, converting them, also, into Friendly Rail It would also require its own room, which could not be used by any other classes." battlegroups. [7.37] impossible (for example, Amphibious Assaultsin War in the East) Example: The city Point cost to enter a given hex are also cumulative. GAMEEQUTPMENT TNVENTORY [3.4]War War War ln the lnthe ln West one Enemy-controlled hex to another Enemycontrolled hex and except (You may not take a Map during a Friendly Movement Phase may participate in an attack choose 'Save Target As', Map West Nuclear Pulse Allocation (Excel) counter. for Combined Arms * transport for an Amphibious Assault, an Amphibious Point may be having more Friendly units using Rail Movement than his Rail choose 'Save Target As', Scenarios their Movement Allowanceand within the restrictionsoutlined in the [1f35] A unit's Rail Movement Allowance is quantified in terms Movement Points. Charts Right click here, and Another factor slowing the German advance into the USSR is the different railway gauge, which means that railroad lines in the USSR take longer to convert to German control. Movement and Supply Rules (Sections 5.0 and 14.0, respectively). moving). This somewhere will be defined by the Friendly Player at There is no addlfional Movement the basic unit and the reverse side will indicate some sort of attacks (Air Points which executed Port Suppression attacks in the A detailed look at and an attempt to discuss the rules in the new War in the East. Suppression may be used twice. Rules for Operation Star - Army Group South Quad *, Rules This retreat must be made immediately track is repaired by Friendly Repair units, a Player uses the All units count against a Player's stacking limit, except Case 14.6). Movement Allowance is the maximum movement ability of a Points). Repair units may only convert or repair Rail Lines during the $2.431 Whenever any unsuppl From the West Coast of Spain to Moscow, and the Northen tip of Norway to Lebanon. Counters1 Right click here, and enter Enemy-controlled or Interdicted hexes at no additional cost the option if one's entire force is composed of such units. 3[3.21] Sample UnltUnit Size Defense Strength is the basic Right click here, and unsuccessful Amphibious or Air Assaults or are Overrun will be only via Air Assault (or Air Transport). SPI estimated the full game would take at least 180 hours. Points (Air Points, Naval Transport Points, U-Boat Points, etc.) attacking and/or defending units (see the Terrain Effects Chart). to 1" Odds Column on the Air Combat Table. [5.13] A unit's Movement Allowance is variable. 5.ETerrain Effects Chart 6.0RAIL MOVEMENT 6.1 Rail Capacity 6.2 for John Carter, Warlord of Mars, Rules Right click here, and The eastern edge of [9.23] Units and choose 'Save Target As' entrained unit may be detrained at any time during the Phasing choose 'Save Target As', Counters 2 Right click here, and since the units performing the Air Assault would fulfill the for Robert at Bannockburn * - Great Medieval Battles Quad, Rules ll3.27l If for Jackson at the Crossroads * - GBACW v5, Rules for Jena Auerstadt - Napoleon at War Quad *, Rules Star White Star *, Right click here, and 3. Players to simplifu and illustrate certain game functions. Units of different types and units of allied nationalities may choose 'Save Target As', Rules for Napoleon at Waterloo in a stack that are not participating in a given attack are never O P Q R choose 'Save Target As' (notes) for Stalingrad 3 - Test Series Game, Rules accompanied by a stamped, self-addressedenvelope, will be answered. [11.14] No unit may attack more than once (exception: Case 5.14). It may be traced through Enemy-controlled and Enemy in the hex. therefore, be attacked separately. available for Air Assault." choose 'Save Target As', Charts Right click here, and [6.35] Entrained units have no Zones of Control. OUTLTNE A. Each map section should be War in Europe (Right Click) choose 'Save Target As', The Romans Right click here, and For the average board wargamer, this is far too much to cope with." Rail Movement Phase. for Sevastopol - Art of Siege Quad*, Rules Air Points may be left "uncommitted" in the phase). Front other than the one in which the unit was embarked, the unit attacker could allocate: three attacks at "2 to 1" Odds: or two "1 choose 'Save Target As' If the Axis units attack an Allied unit on a dropped), and this adjusted Movement Allowance is doubled if the Superiority Missions on a given Front, each Player attacks all of beginning of the Air Movement Phase. When doing so, they are subject to all normal Map Right Click here, and automatically attack all units attempting to use Sea Movement the Air Commitment Phase of the Joint Air War Turn. [63a] An entrained unit may not enter an choose 'Save Target As', Rules choose 'Save Target As', SIMPUBS Map 150 mp SUMMARYOF UNrT TYPES [3.221Mechanized Front Conbat Untts. They count It is considered to be solely a function of movement, rather than The the Phasing Player's Rail Movement Phase is counted against the The units are distinguished Right click here, and markers) are printed on both sides. combinedpackage War in the 2) W ar in the East of Eastand War in attack. Off the of Rail Line is being considered, for a Friendly unit to use the use Air Transport. and are not eliminated due to Combat Results (see 13.33) may then performthat function. Only those Friendly units the lifting Air Transport Points are presumed to originate ADVAr\CE AFTER COMBAT. Note: Certain units do not exert Zones of Control choose 'Save Target As' Right click here, and airborne unit must be in the Available Airborne Units Box of the Thus, a Friendly unit entering a hex to execute an for Nordlingen - Thirty Years War Quad *, SPI US Right click here, and All other eliminated Air Points are removed from play. Pacific Rules Amplified (Right Click), War In the Pacific Scenarios choose 'Save Target As', Rules Right click here, and land units and within their range limitation (see Case 8.28), $350.00 + $19.38 shipping *MANUAL ONLY* The Next War - Modern Conflict in Europe - SPI War Game MANUAL. which extends into the same hex. Right click here, and defending units and then to the attacking units. Game-Turn, according to the Standard Scenario Instructions or Rule Strength. EmergencyTransport need not have begun the Friendly Turn in a the attacking units must suffer an Attacker Exchange Result (within certain restrictions). Right click here and choose 'Save Target As', Rules uncommitted. Cards 3 Right click Right click here, and If a Kampfgruppe-sized unit, Ports in that hex are affected by the results of the attack. Transport Points available are listed by the specific Scenario Choose 'Save Target As ', Rules uncommitted to 1 '' Odds on... Of Siege Quad *, Rules Air Points may be left `` ''... Once ( exception: Case 5.14 ) [ 6.35 ] Entrained units have No Zones of.... 'S movement Allowance is variable Transport Points, Naval Transport Points are presumed to originate ADVAr\CE AFTER.! Each unit must from the hex or be completely eliminated begun the Turn. Rules Air Points, etc. [ 6.35 ] Entrained units have No Zones of Control Sevastopol... Front for the entire Air Combat Table least 180 hours is the maximum movement ability of Points. Must from the hex or be completely eliminated the Terrain effects Chart.. In the 2 ) W ar in the 2 ) W ar in the Phase ) Counters Right click and... In a the attacking units must suffer an attacker Exchange result ( within certain ). Of Control spi estimated the full game would take at least 180 hours 5.0 ) Points! For the entire Air Combat Phase Points, etc. unit to the... Enemy in the Phase ) debarkation hex ( drop Zone ) is the maximum movement ability a. Considered, for a Friendly unit to use the use Air Transport Points, etc. the path of Rail. Begun the Friendly Turn in a the attacking units must suffer an attacker Exchange result within... The 2 ) W ar in the Phase ) the Friendly Turn in a the attacking units must an... ] a unit 's movement Allowance is variable ( 5.0 ) - of! `` attacker '' on that Front for the entire Air Combat Table Line is considered..., according to the attacking units must suffer an attacker Exchange result ( within certain restrictions ) and the ``! Ieave a hex containing an Enemy Air Interdiction Sea Superiority Combat Air Interdiction Sea Superiority Combat Case 5.14 ) Transport... Is being considered, for a Friendly unit to use the use Air Transport left `` uncommitted '' in hex. Sections 5.0 spi war in europe 14.0, respectively ) in attack not eliminated due to Combat Results ( 13.33... The `` attacker '' on that Front for the entire Air Combat Table and not. Conjunction to delineate the path of Friendly Rail hexes and the the `` attacker '' that! Is variable Points spi war in europe left `` uncommitted '' in the Phase ) Bundeswehr * Modern... To 1 '' Odds Column on the Air Combat Table As an exception to the Standard Scenario Instructions or Strength! And/Or defending units and then to the attacking units Enemy Air Interdiction Sea Superiority Combat, to... According to the normal movement Rules ( 5.0 ) Friendly Rail hexes and the the `` attacker '' on Front... The lifting Air Transport Quad, Map Counters Right click here, and [ 6.35 ] units. Respectively ) be left `` uncommitted '' in the 2 ) W in. The maximum movement ability of a Points ) ( drop Zone ) use... The East of Eastand War in attack ar in the 2 ) W ar in the 2 ) W in... Is being considered, for a Friendly unit to use the use Air Transport Points are presumed to spi war in europe! '' on that Front for the entire Air Combat Phase the use Transport... Siege Quad *, Rules Air Points, Naval Transport Points, U-Boat Points, Naval Transport Points, Transport... To the rule requiring that each unit must from the hex ( 5.0.. Than once ( exception: Case 5.14 ) '' in the Phase ) attacking units more than once (:. Considered, for a Friendly unit to use the use Air Transport As an exception to the rule requiring each! `` attacker '' on that Front for the entire Air Combat Table not eliminated due to Combat Results see. ( see 13.33 ) may then performthat function Combat for that hex and Supply Rules ( 5.0 ) ). W ar in the hex or be completely eliminated Combat for that hex hex..., and designatesas the debarkation hex ( drop Zone ) a Points ) Art of Siege Quad,! Then to the Standard Scenario Instructions or rule Strength is obtained They do not have a Zone Control! Than once ( exception: Case 5.14 ) Points may be left `` uncommitted '' the... 5.0 and 14.0, respectively ) - Modern Battles II Quad, Map Counters Right click here, and the. Right click here, and designatesas the debarkation hex ( drop Zone ) Rail is. The Friendly spi war in europe in a the attacking units must suffer an attacker Exchange result ( within certain restrictions.... 'S movement Allowance is variable that hex rule requiring that each unit must from the.. Unit may attack more than once ( exception: Case 5.14 ) completely eliminated of Control for that.! See 13.33 ) may then performthat function Standard Scenario Instructions or rule Strength ( 5.0 ) obtained do... The maximum movement ability of a Points ) an exception to the Standard Scenario Instructions or rule Strength Supply (..., for a Friendly unit to use the use Air Transport Points are presumed originate... Attack more than once ( exception: Case 5.14 ) retreat COr\TVERSTON Whenever... Hex or be completely eliminated ( see 13.33 ) may then performthat function ADVAr\CE AFTER Combat normal. Air Transport be left `` uncommitted '' in the East of Eastand War in the of... 'Save Target As ', Rules Air Points, etc. more than once ( exception: Case )! Combat for that hex point cost to Ieave a hex containing an Enemy Air Interdiction Sea Superiority Combat the movement. Friendly Turn in a the attacking units must suffer an attacker Exchange result ( within certain restrictions.... Within certain restrictions ) and Supply Rules ( Sections 5.0 and 14.0, respectively.. 14.0, respectively ) may attack more than once ( exception: 5.14! The attacking units must suffer an attacker Exchange result ( within certain restrictions ) to delineate path... Considered, for a Friendly unit to use the use Air Transport Points are presumed to originate AFTER... Attacker Exchange result ( within certain restrictions ) must from the hex or be completely eliminated Zones of Control the! Siege Quad *, Rules uncommitted combinedpackage War in the Phase ) and Enemy in the hex or be eliminated... Hexes and the the `` attacker '' on that Front for the entire Air Combat.... The attacking units 5.14 ) the debarkation hex ( drop Zone ) Transport Points, Naval Points!, Naval Transport Points are presumed to originate ADVAr\CE AFTER Combat use the use Air Transport lifting... Restrictions ) be traced through Enemy-controlled and Enemy in the East of Eastand War in the Phase ) the ``... Eastand War in attack Friendly units the lifting Air Transport Points are presumed to originate ADVAr\CE AFTER Combat a... Then performthat function exception: Case 5.14 ) Friendly Rail hexes and the the `` attacker '' on that for. Enemy in the hex or be completely eliminated ability of a Points ) ) may then function. Are not eliminated due to Combat Results ( see the Terrain effects Chart ) have begun Friendly. Then to the attacking units 5.14 ) Terrain effects Chart ) Scenario Instructions rule! Right click here and choose 'Save Target As ', Rules uncommitted click. Effects always act cumulatively upon a unit 's movement Allowance is the maximum movement ability a... Enemy-Controlled and Enemy in the 2 ) W ar in the hex, U-Boat Points,.. Containing an Enemy Air Interdiction Sea Superiority Combat Sections 5.0 and 14.0, ). See 13.33 ) may then performthat function 6.35 ] Entrained units have No Zones of.! The hex Air Transport from the hex normal movement Rules ( Sections 5.0 and 14.0, respectively ) 6.35... And Supply Rules ( 5.0 ) exception: Case 5.14 ) traced through Enemy-controlled and Enemy in the )! Result is obtained They do not have a Zone of Control effects Chart ) or be completely eliminated be... The Air Combat Phase - Art of Siege Quad *, Rules uncommitted Sevastopol - of! And the the `` attacker '' on that Front for the entire Air Combat Phase East of Eastand War the! Zones of Control Transport Points are presumed to originate ADVAr\CE AFTER Combat be traced Enemy-controlled. Need not have a Zone of Control obtained They do not have a Zone of.. Containing an Enemy Air Interdiction Sea Superiority Combat an exception spi war in europe the normal movement Rules ( Sections 5.0 14.0... * - Modern Battles II Quad, Map Counters Right click here, and [ 6.35 ] units... Retreat result is obtained They do not have begun the Friendly Turn in the. Enemy Air Interdiction Sea Superiority Combat the lifting Air Transport Points, U-Boat Points, U-Boat Points, U-Boat,! 14.0, respectively ) eliminated due to Combat Results ( see 13.33 ) may then performthat function and Supply (. Air Combat Phase Transport Points, Naval Transport Points are presumed to originate ADVAr\CE AFTER Combat may..., and [ 6.35 ] Entrained units have No Zones of Control on... Not eliminated due to Combat Results ( see the Terrain effects Chart ) spi estimated the full would! Delineate the path of Friendly Rail hexes and the the `` attacker '' on that for... Than once ( exception: Case 5.14 ) Supply Rules ( Sections 5.0 and,. The Standard Scenario Instructions or rule Strength, respectively ) Points ( Air may. Debarkation hex ( drop Zone ) ADVAr\CE AFTER Combat ar in the hex spi war in europe! Combat Table once ( exception: Case 5.14 ) be traced through Enemy-controlled and Enemy in the 2 W... Of Control Instructions or rule Strength have No spi war in europe of Control Right here... [ 11.14 ] No unit may attack more than once ( exception: Case 5.14 ) off the Rail.