Hullmod: Converted Hangar - improvised fighter bay for non-carriers Slippery little devil that can teleport short distances, it is a frigate you'll see very often. The Shalaika is built in with several PD weapons and a built-in missile, the Itano AMM-3 which are regenerating anti-fighter missiles. I've had lengthy late game battle where Centurions came out alive and still did their job of providing some breathing space for your hard hitters. Its still somewhat better against enemy ships compared to the ER Pulsed Laser though has 200 less range and at this point, I would just use IR Pulse Lasers or Blaze Guns. The DME Export (E) variant loses 2 OP but replaces the 360 hybrid small mount with a universal so you can equip 1 small missile for tiny missile support so its slightly better if you use want to use missiles. (Guns!) Omen is one of those frigates you can use from the beginning of the game, to the very end. Quote from: FreonRu on October 26, 2020, 02:25:07 AM, Quote from: Elijah on April 20, 2017, 03:42:10 AM. The Monitor should be S+. Its only downside is its 6 deployment cost makes it a significant addition to whatevery ship you want to defend. Deploy the civilians and recently recovered clunkers to wipe out fleeing enemy survivors in auto-resolve. Both EWM and Gunnery are very strong, and pretty much whatever I do above 5/3/5/0 is going to waste at least single point, sensors is not worst of options. Compared to the Vigilance, the Burya has the Monobloc Construction hullmod built in like most Dassault ships which gives the Burya EMP damage reduction, reduced overload time and increased 0 flux speed bonus which is nice as well as the ECCM Package hullmod for free, buffing its missiles. Taking the first capstone skill requires four skills in previous tiers, for a total of 5 points spent in the aptitude. The Light Assault Gun has a lower base damage making it worse against armour however has a little more DPS and 200 more range. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. The AI isnt absolutely dogshit in piloting the Alauda since its so fast and has great firepower though its poor durability means that it only takes a few mistakes to die and you know the AI will fuck up at some point. It's not impossible for it to dump some torpedoes in an unexpecting ass of a ship, but that happens so rarely you're better off with any other phase ship. Just stick to the Mk. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 3 will still have better survivability. Phaeton; Destroyer fuel tanker. The other trees are just lackluster. Topic: Best Skill Tree 0.95 (Read 27933 times), In-development patch notes for Starsector 0.96a, Quote from: SpadeDraco on May 10, 2021, 07:48:04 PM. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Ox; The tug ship, increases the fleet burn speed by 1 (not multipled by sustain burn), extreme logistical profile. Salvage Rig; A destroyer with salvage rig and nothing else. However, it has some incredibly questionable targeting priorities as it will prioritize enemy ships before targeting missiles and with its weak damage and beam not dealing hard flux damage, its quite poor as a weapon. Shade; A good phase ship with a EMP system. Tempest is the fifth-best at escaping next to Hyperion, Wolf, Afflictor, and Shade because of the combination of a tough drone for distraction, homing flares, and excellent speed/acceleration. Starsector 0.95.1a is out! Notably I don't think Tech is broken or anything. Otherwise a fun and unique ship to pilot, worth a shot despite the nerf. Topic: a good frigate / small ship (Read 8036 times), In-development patch notes for Starsector 0.96a, Quote from: Eji1700 on January 18, 2020, 12:58:21 AM, Quote from: Serenitis on January 18, 2020, 03:01:24 AM, Quote from: Cyber Von Cyberus on January 19, 2020, 04:56:11 PM, https://docs.google.com/spreadsheets/d/1ZlC2ZkiuB0fs5VSDXsmxJy30uRqqZ6oWCQ0ifsvUS9c/edit?usp=sharing. 401 // connection refused [try again? Essentially a more offense-oriented version of the Kobra Mk. Diktat Admiral:"What do we have here ? People are saying a lot of things about Tech, but I chose Combat because of the feeling of having my own ship get more powerful, and the extra oomph of the story points. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} After defeating it, the ship can be recovered in a somewhat weaker form for player use. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. 1 also replaces the Zone Defense Bit with the Pup Armoured Assault Fighter. *The total automated ship points are equal to the deployment points cost of all automated ships in the fleet, with a multiplier for installed Al cores - 4x for an Alpha Core, 3x for a Beta Core, and 2x for a Gamma Core. Topic: Ship Tier List (Read 178810 times), In-development patch notes for Starsector 0.96a, Quote from: Philder on May 05, 2018, 03:05:54 PM, Quote from: Embolism on May 05, 2018, 02:40:22 PM, Quote from: Megas on May 05, 2018, 04:17:04 PM, Quote from: Dark.Revenant on May 02, 2018, 10:01:18 PM. I didn't consider the Conquest's jets cooldown to be a major factor, but given your direct experience, I'll go with your interpretation. I read one. However, it does far less base damage which falls off at longer ranges, making the extra range quite pointless. Hullmod: High Resolution Sensors - increases fleet's sensor range. Does not apply to fighters. 3. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10%. The Sylph also has the Shielded Cargo Holds hullmod if you want to smuggle though its cargo capacity isnt anything great. Basically a tutorial ship for phase mechanics, Gremlin is just too weak to do its phase job. If the combined deployment cost is 50 points or below, the neural transfer is instant. Has a very similar ability to the Enforcers Burn Drive, Skipjet Injector which charges the ship forward and can be cancelled. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Quick ship, weapon & fighter guides, for when you need some help choosing them! Hybrid ship that's not fast and without a mobility system is obviously risky. Press question mark to learn the rest of the keyboard shortcuts. I've had an entire campaign, start to finish, where my Scarab died only once, and that was where I lost half of my fleet to [REDACTED]. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. I think Dassault Mikoyan's weapons are somewhat balanced against vanilla with some really bizarre sidegrades that are way too situational so they are often somewhat weak. What've we got that they have not? It has an even faster firing rate leading to higher DPS especially against shields in short bursts but has lower base damage making it quite weak against armour. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. i'm very bad at piloting but now is as good a time as any to get better. Shrike; Basically an extra large high tech frigate. Adjusted the rank to be C+. Starsector 0.95.1a is out! Overall, its a good player piloted ship if you want speed and missiles though its somewhat costly and the AI isnt that great at using it and will likely get themselves killed. Wolf; The standard high tech frigate, great mobility with its phase skimmer system. It has less base damage than the Pulse Laser making it worse against armour though is somewhat better against shields due to its higher DPS. This tier list is made to attempt to rank the energy weapons included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. I find Hyperion easier to control than phase ships. Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. Charge based energy weapon, the Capacity Microlaser is also quite similar to the IR Pulse Laser. For a frigate, Tempest is an A. If I abuse phase ships, it's combat. Same as original, slippery little ship that's vulnerable being attacked from sides and back. Any frigate with some decent peak time and speed can accomplish this, though having strong flux stats will give it better chances of survival. The AI tends to be worse at piloting it compared to the Vesper and especially the Kobra Mk. Hound; A small fast freighter with passable combat ability. Permanent employment, very high pay, glorious adventure, great danger. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI piloted VS a player piloted. A single Tachyon lance or a HIL for example puts Vanguard immediately into the recovery pile. But it's really expensive - eclipsing other frigates and pushing into cruiser territory - and has questionable CR on top of that. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} Dassault-Mikoyan Engineering frigate ship tier list, Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. And like Afflictor its lifespan on the battlefield must be utilized pretty effectively, combat readiness will start dropping very fast if you're not careful and take things slow. The Hybrid Blaster functions similarly as the Heavy Blaster but also deals additional damage to weapons and engines and potentially deal extra but the loss of base damage makes using it extremely questionable and far less reliable making me rather use the Heavy Blaster anytime. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Hullmod: Expanded Missile Racks - increases missile weapon ammo. This tier list is made to attempt to rank the energy weapons included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. Don't forget the frigates. Tech wins pretty handily. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other fleets will always recognize . If it hits armour or hull, it also has a chance to arc to weapons and engine, potentially disabling them alongside the EMP damage. Compared to the AM Blaster, on paper it has slightly less base damage and DPS however in practice the base damage is actually much lower at around half due to its projectile splitting into multiple bolts however the damage is still pretty high for its size. Has the same ability to ignore decoy flares with a better firerate and DPS though it costs 1 more OP and has 100 less range. I just find it's survivability drops later in the game, very narrow shield arc and AI using the system to forgo its point defense of drones make it a worse Scarab in my eyes. Does not apply to fighters, affects all weapons including missiles. Haven't played a ton of this version, maybe 6-9 hours, but styling on the AI is still my favorite thing in the game. +50% to command point recovery from deployed frigates, +25% from destroyers, +20% damage to ships larger than frigates if frigate, +10% damage to capital ships and cruisers if destroyer, +50% seconds peak operating time if frigate, +25% if destroyer, +15% maximum combat readiness for combat ships (maximum: 15%), +50% (max) faster fighter replacement rate, Effect increased by 1.5x for ships with offcers, including flagship, -50% crew lost due to fighter losses in combat (maximum: 50%), +50% target leading accuracy (maximum: 50%), +1 to maximum level of officers under your command, +1 to maximum number of elite skills for officers under your command, +2 to maximum number of officers you're able to command, Able to build 1 more permanent hullmod into ships, Deployment points bonus from objectives is at least 10% of the battle size, even if holding no objectives, Gain non-elite Helmsmanship. It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. 1, replaces both missiles with composite, and the medium ballistics with hybrid so whoopee I guess. Create an account to follow your favorite communities and start taking part in conversations. The Borzoi is honestly quite outclassed, if you want a phase frigate to deal with fighters and can also EMP ships, the Shade is better and if you want a pure assassin ship, the Afflictor will absolutely dumpster both of them. Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering energy weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. This tier list is mainly my own feelings and experience so your experience may differ. The damage output is certainly outshined by other frigates, but that's not the point of the ship. Best of all, once of the cheaper frigates at only 4 DP. My Afflictor, about third or half of the time, dies along with the enemy capital due to being too close to the explosion (and not phasing in time). Combat 5 varies from very useful to useless, depending on flagship. *Use the "Switch view to target" control (T) to switch between ships. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. In terms of armament, it has 2 built in weapons which are both incredibly powerful. Unfortunately, the Shades EMP Emitter is generally more reliable than both the Tomino and Smart Flares as well as being able to be useful against ships. Easier for you to see it yourself then have it described here. You know how the reason you use the Heavy Blaster is for its great base damage for armour cracking or overloading shields in spite of its weaknesses such as bad efficiency? . On the downsides of the Alauda, it has an extremely high DP cost for a frigate at 12 DP and is quite fragile. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. I play almost completely frigate-centric so I'm always looking to apply new answers to that same question. Its quite lightly armed so cant really do great damage though it does have a single flight bay with a built-in fighter, the Zone Defense Bit which is armed with a weak PD weapon. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. All AI skills are elite and can be changed in the officer screen at any time for no cost. Thus, Hounds and Cerberus are primarily early-game haulers that are fast enough to run away from most enemies. And it doesn't even have any built-in hullmods that makes your fleet better on a campaign level. Unlearned elite skills can be made elite again later without spending any story points. It costs 2 OP less but overall its worse than the ever reliable Burst PD but is ok I suppose if OP is really tight but I would just cough up the extra 2 OP to get Burst PD. You could stack all of the armour and hull you can on Vanguard, and it will be hilarious in early-mid game, but as soon as some weapons come in, this ship becomes worthless. So, before we start, let's define what makes a ship good. Actually D-mod on Tempest is generally acceptable, especially if I only have it in my fleet to enable pursuit and easy auto-resolve. Who cares what others think? ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} While I picked tech (because its the best tree: no duds at all, works great wrapped, has Flux Regulation, Automated Ships, Special Modifications you get the idea), I want to give Leadership an honorable mention because I think people are severely sleeping on it. Replacing the small hybrid turret with a built-in missile, the Aiguille SAM System which are regenerating fragmentation missiles with low damage as well as EMP damage mainly used to force enemies to keep their shields up or as weak PD. Any frigate with some decent peak time and speed can accomplish this, though having strong flux stats will give it better chances of survival. The most famous little phase assassin in the game, still somehow alive after the phase rework. The Burya is really similar to the Vigilance but with better survivability and free ECCM though less missile firerate on account of 1 less ability charge. The player can probably survive even longer and be even more annoying for enemies, unfortunately we've ran out of tiers :/. Brawler: C+/C-. It also loses all built in PD which would have protected the front and back of the Kobra and instead gets 2 back facing small ballistics mount. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. Hullmod: High Scatter Amplifier - reduces beam range; beams deal more damage and apply hard flux to shields. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. err. Exploration frigate with the Surveying Equipment hullmod built in, it also has slightly higher cargo and fuel capacity than most frigates. Although if you are patient you can do it with Swarmer missiles. It also has a slower turn rate which makes it harder to track faster missiles and fighters. Some skills may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. The ER Pulsed Laser is a burst beam with good range though poor DPS due to its lower fire rate and even less base damage than the PD Burst. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/-----MEDIUM ENERGY-----. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Carrier Group" has it's full effect for up to 8 fighter bays, after which its bonus is decreased for all fighters, not just those in additional fighter bays. Quick ship, weapon & fighter guides, for when you need some help choosing them. For some reason it has 3 built-in hullmods leaving you with enough OP for a few more. 1 is the best variant in combat since you can spam it for weak missiles and a decent fighter but I still wouldnt rely on it for larger battles, youre better of bringing multiple Condor destroyers. Hyperion; The most feared and expensive frigate, comes with three medium mounts, a unique teleporter system, excellent shields and good flux systems. *A slow-moving fleet is harder to detect in some types of terrain, and can avoid some hazards. Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. The modest weapons and lack of damage or speed boosting ability means the Husky is not a particularly dangerous ship on its own most of the time though it can function as a nice escort to other ships by providing a little more firepower and light PD though the Shade and Omen are far better at destroying fighters and missiles. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} If you equip a Makeshift Shield Generator hullmod, it becomes incredibly slow for a frigate essentially becoming a shitty version of an Enforcer. A situational weapon only useful at very close range to ensure its pellets hit, if you dont want to knife fight the Autopulse Laser is far simpler and reliable to use especially for the AI. *Nav rating increases top speed up to a max of +20% Nachiketa Portside Interview Project, Ep.3, Admiral Kali Molina, the Declaration of Hegemony, c49, Thule skirmish of c120.03.08, AAR submitted by Navarch Zhou, Navarch Tethys, launching ceremony of the PLS Astelene Key, Ardis Soloman, leaked data submitted to COMSEC redaction algorithm, "On Space Combat, XXIIth ed. Hullmod: Expanded Deck Crew - improves fighter replacement rate, increases crew requirements, Hullmod: Recovery Shuttles - reduces fighter pilot casualties. Not a fan of shieldless ships, Cerberus is a hybrid that is supposed to provide some firepower in battles for its size. Feel free to critique and share your thoughts on the tier list. It has pretty decent base damage letting it overload weaker shield and be somewhat alright against light armour as well as dealing EMP damage if it hits armour or hull though its very little and will require multiple hits to reliably disable weapons or engines. ", from Domain Battlegroup XIV library, "Ludd's Footsoldiers" holodoc, interview with Pather engineer, Exit interview of K. Astraia, former ordnance designer, Culann Starforge, Cameron Fourth-Phobos, Coatl Gunnery Range, Audio archive from CIC of HSS Ceraon, recovered 189.09.13, Frigates and destroyers with officers, including flagship, Warlord Kanta, quoted in "My Year With The Pirate Queen", Chaiya Mimas, Tri-Tachyon fleet division, job training introduction, All ships with fighter bays and grants increased effect to ships with officers, including flagship, Nachiketa Portside Interview Project, Ep.4, All fighters, and grants increased effect to ships with officers, including flagship, Commodore Jensulte of the Hegemony Navy, -c82, Navarch Nurul Park, comment upon integration of the Cibolan navy, Carson Kang, GM of Valhalla fleet division, Tri-Tachyon, Orcus Rao at the negotiations ending the Second Al War (apocryphal), unattributed comment by Coatl Academy staff, COMSEC archives, Nachiketa Portside Interview Project, Ep.2, Comm buffer of ISS Green Flash, recovered in orbit of Beta Zuma B, A New Leadership Framework: Manual for Officers of the Hegemony, Tri-Tachyon Corporation, standard license, Livewell Cotton, Luddic Path terrorist, sermon of c205.2.12, "Doctor" Wyatt Cydonia (alias), COMSEC intercept, VP Operations Nereid De Jong at unveiling ceremony for "Project Heket", Zion Hurst, journeyman of the Asher Salvage Guild, Callisto Ibrahim, expedition log c202.10.15, engineering chief Kasi Thea-Radiative, hidden holocam interview, audio backup transcription, Jericho Wheeler, leader of expedition "H"-team, Tri-Tachyon strategic development memo, pre-Collapse, anonymous pirate agitator, HEGINT surveillance feed, Do Not Sell or Share My Personal Information, 0-flux speed bonus applies as long as your ship is not generating flux, -25% combat readiness degradation rate after peak performance time runs out, When below 50% hull, repair 0.5% per second: maximum total repair is the higher of 2000 points or 50% of maximum hull. Starting with the best S-tier, with exceptional ships, going down to A with solid picks and down the alphabet, ending up with D-tier, filled with outclassed ship hull options. Fun little ship to spam in meme fleets. Hound is viable as a starter ship. 1 loses the Civilian-grade hull so it has less sensor profile though doesnt benefit from the Bulk Transport skill. +6% to nav rating* of fleet for deployed frigates, +3% from destroyers, +1% from cruisers and capitals. C: By no means bad. The Husky mainly functions as an escort frigate to other ships. AI Cores are used in place of human officers on ships with the Automated Ship hullmod, used by certain factions found outside core space. Shieldless ships, it has less sensor profile though doesnt benefit from the Bulk Transport skill ( multipled! Hybrid so whoopee I guess HIL for example puts Vanguard immediately into the recovery pile create an account follow! Hybrid ship that 's not the point of the Kobra Mk smuggle its. 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