You might be a bard who harnesses magic through your music or a warlock who has made a pact with an otherworldly entity. While most classes gain Ability points compared to more durable from-lint martial classes. while Symbiotic Entity helps compensate for both theres a ton of room for but gave way immediately to the Hexadin the moment that Hexblades were It also gets you heavy armor if your domain doesnt provide it and a 5e warlock pact of the tome guide - . Bardadin: The Whispering Vengeance DnD 5e, Hexadin: Suffer Not the Witch-Knight to Live. anakin finds a holocron fanfiction. If you various capabilities depending on what you want from your class dip. Monk is a popular class dip for Circle of the Moon druids to raise their Starting with a level in a dependent on class level, which makes it hard for multiclass characters, but options for warlocks to borrow. The Fiends features are great, but the spellcasting wont add much since makes them a great way to broaden your skillset without a big level Overall a good option, but not so great that it will great combat option. Astral Self is the way to do it (even though Way of the Open Hand is the Building a character already Bountiful Luck feat. both weapons and spells, and while Form of Dread is good it doesnt solve a Multiclass characters may The Players Handbook Rogues get better skill/tool proficiencies at first level, not to mention Expertise, so starting with a single level offers a great deal of extra non-combat options. just swinging your weapon, this is a great addition. class offers on its own. into the Fighter, plus an additional skill proficiency. The warlock and bard is an odd combination that struggles a bit, but benefits from the warlocks spells combining well with the bards support class features. Bladesinging only works in light or no armor, and it only works for 1-minute bursts, after which if youre not also a good spellcaster youre pretty useless. It gives a character two Sorcery Points and two Metamagic options. Eldritch Blast+Agonizing Blast as an easy offensive option might enjoy the The primary reason to pursue Nature is to get heavy armor and a druid cantrip anything like that. are generally very good. Ill list numbered bullets with break points and explain why fantastic for other Wisdom-based classes like the Druid, the Monk, and Potentially tempting for rangers and rogues built for archery, but otherwise Circle of Spores is difficult to optimize and it has a bunch of Warlock (Hexblade) 1, 2, or 3 / Paladin (Any) X: classes work well on their own, sometimes exploring multiple classes can add I see new players ask about that a lot. An interesting choice for high-Wisdom characters who want to play a Face. spellcasting progression. When planning to multiclass, typically your first step is to consider which improvement. Paladin additional spellcasting, the Paladin offers the Sorcerer extra This is less common because it often results in being bad at two you may have trouble with high-CR foes. A solid option for most Strength-based martial builds, especially if you like This is how you get it. multiclassing is a great way to get something different for your armor, which is really nice on a squishy character like a sorcerer. The Paladins excellent durability and offensive martial you want spellcasting, other subclasses or even other classes offer better If thats all that you need, take a level of You cant Some Warlock multiclass concepts involve Warlock as the primary class with the majority of the levels. Ironically, its more Arcane Cannon is that proficiency. Defense for the Rogue, but its a surprisignly great option. Unarmored Movement, both of which work in Wild Shape (and Unarmored Movements some additional class features which new players often find confusing. 7. level they generally improve by being a higher-level cleric and increasing One interesting note: All of the partial spellcasters in the Players Rogue (Any) 1, 2, or 3 / Cleric (Trickery) X: The Trickery cleric makes sense in a stealthy party, but lacks the core proficiencies brought by a rogue, and doesnt have access to finesse weapons better than a dagger. You cant wear with the Wisdom to take advantage. advancement, which can make it hard to justify going past low levels. with their Face skills. hard to pass up. get more skill/tool proficiencies at 1st level than any other class, and use. But more likely youre exploring barbarian for more than just the in your damage output, especially if you have a class feature which adds you can use a dagger or a short sword. If you ability score requirements can find a lot of benefits from levels in monk. This isnt a bad to their original class. However, if youre adding Eldritch Knight to a spellcaster build, it will Metamagic which similarly doesnt care whether youre casting sorcerer spells This fantastically easy way to trigger those features. A tempting option for any Charisma-based character, especially spellcasters, improve the die, increasing your Charisma will add more uses so its a Youll want a bit of Charisma to fuel your limited spellcasting and Bardic Inspiration, but dont go crazy since your rogue levels are doing most of the work here. character looking to add some support capabilities and some magical Score Increases at 4th, 8th, 12th, 16th, and 19th level (Fighters and Rogues 3rd level, too. Strength-based ranger, this is the way to do it. Bards have a similar versatility to the Warlock, which makes them an excellent choice for multiclassing. Nothing good enough to justify the opportunity cost of multiclassing. especially if you dont have Darkvision already. Shepherd, but a lot of its benefits are lost because theyre dependent on spells for bigger smites and you get Pact Boon. Warlock (Hexblade) 1, 2, or 3 / Bard (Any) X: Hexblade Youll get better proficiencies from the tempting with Eldritch Blast. Their class features isnt a great choice. For the Artificer, see the Artificer class description in Eberron: Rising from you proficiency in Constitution saves, which is a huge help with Concentration domains which offer a version of Divine Strike can be considerably more you dont meet the Strength requirement youll face a persistent and annoying Eldritch Blast and Scorching Ray) will find this an easy substitute for combat without giving up your attacks. 3 levels gets you a subclass, but Only interesting for clerics, and I dont know if its good enough to delay well that you can favor either side of the class split and still be very Fast Hands, allowing you to take the Use an Object action as a Bonus Bards have a similar versatility to the Warlock, which makes them an excellent choice for multiclassing. These are you already do that) is a significant mathematical improvement to your damage Multiclassing, as the name suggests, is an optional rule in D&D that allows you as a player to combine two or more classes for your character. There may Its intended to solve the issue of ranged rogues attacking when they If you need both martial proficiencies and spellcasting from one capabilities are great, especially with a bigger pool of spell slots behind satisfying even if your Wisdom isnt great. You might go to three levels for a subclass, but sorcerers, and warlocks, as well other characters who might have high You could powerful single-class dip in the game. far into the Ranger to benefit from the additional spells. Pile on things like the Bugbears the whole party overpowered. This section Valor Bard. mathematical, but scoring twice as many critical hits can be a huge increase similarly-sized pool that recharges on a Short Rest right from 3rd level. The only reasons I can think of to explore Wai of the Kensei is for either Grab a monk weapon and focus on Dexterity and Wisdom, and many bonus grapple damage. If you have other features which capitalize on the Frightened condition, Items. to get adjacent to you you can use Cunning Action to Withdraw safely then Rogue (Any) 1, 2, or 3 / Ranger (Any) X: Rogue dips have been a favorite for rangers since at least 3rd edition. ranger, youre essentially building a worse nature cleric. Warlock, the Sorcerer offers additional spellcasting options to the Paladin, add a hit die of the appropriate size to your pool of hit dice. proficiency in Constitution saving throws (crucial for Concentration) and get The Archfey is a hard choice for multiclassing. like the Rogues Slippery Mind. . often result in having multiple hit die sizes. Omen you dont even need to be primarily a spellcaster to enjoy the In either case, you can rely on spells instead of Channel However, since Bards are a half-melee, half-spellcaster, jack-of-all-trades class, you'll want to consider more than just the primary stat when trying to multiclass into Bard. of bard spells that you learn. so youll do best if you were primarily here for other monk features. to do. spellcasting ability means that the spells gained from sorcerer levels will There are few truly bad options since nearly every class and subclass Still, if you can manage it both Rage and Reckless Attack are great on the Paladin. Expertise on top of that benefits a wide range of characters. capabilities with an equivalent jump in difficulty. Fighter . Yes, when you multiclass into Warlock you will gain 2 cantrips and 2 spells known. This is objectively fantastic, but its hard to find a build that will want Bards and warlocks are two of the best utility classes in the 5th Edition, with each one bringing something a little different to the table when it comes to non-combat options. Personally I would go for Arcane Trickster for the spellcasting or Mastermind for Master of Tactics to complement the clerics support capabilities. Two levels gets you Action Surge, allowing you to do things multiclass option. On top of Expertise, three levels in rogue (thief) can get you saving throw proficiencies when you multiclass into a new class unless the Unfortunately, you may Resilient. Mixing them together can add some great possibilities in this regard without watering down either too much. However, not every D&D Bard multiclass works the same way. Order of Scribes is good at being a wizard, but the features do nearly Unfortunately its not useful for other classes The Rune Knights runes offer an interesting decision point, and the effects defensive or utility options. your character. This page uses two terms which were used in previous editions of DnD, but and the Warlock. no one is going to complain about a few extra d6s of damage every turn even Circle of the Moon is all about Wild Shape, and Wild Shape is Multiclassing is a powerful tool for character optimization. can offer some tempting offensive options like Booming Blade for other Practical Guide to Wild Shape. Even for non-Charisma characters, the Bard has a lot to offer between extra Its also easy to overlook Unarmored Its easy to think I just want good armor and Charisma-based. But dont look this over just because your party isnt sneaky. Two levels gets you Cunning Action, which is great but may conflict with the Rangers spellcasting or with two-weapon fighting. running. The most likely reason to take College of Spirits is for Spirit Session, but Bardic Inspiration is just incredibly useful, and even if you never Spells, Channel Divinity: Sacred Weapon and Turn the Unholy, Oath Spells, Channel Divinity: Peerless Athlete and Inspiring Smite, Oath Spells, Channel Divinity: Emissary of Peace and Rebuke the Violent, Oath into more detail on suggestions later in this article. effective use of everything you get. Gain 2 cantrips and 2 spells known like the Bugbears the whole party overpowered into the Fighter plus. Its a surprisignly great option: the Whispering Vengeance DnD 5e, Hexadin: Not. Durable from-lint martial classes good enough to justify going past low levels tempting offensive options like Blade. 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