Whats something that people often dislike about your Agent? The ladder has it as of Anglo-Saxon manufacture. BONDS SCORE Strength (STR) 13 65% Strong Psychiatrist 8 Younger brother 8 Constitution (CON) 13 60% Athletic Dexterity (DEX) 12 60% Intelligence (INT) 11 55% PSYCHOLOGICAL DATASTATISTICAL DATA Power (POW) 12 60% Charisma (CHA) 8 40% Cold-eyed 9. An Agent who has already taken target to drop a weapon or object. EMPLOYER 4. If the therapist believes you, he or time your Agent gains a disorder. PHYSICAL DESCRIPTION Violence adapted Helplessness adapted Accounting (10%) 50% First Aid (10%) Ride (10%) Alertness (20%) Forensics (0%) Science (0%): 80% Anthropology (0%) Heavy Machinery (10%) Astronomy Archeology (0%) Heavy Weapons (0%) Search (20%) Art (0%): History (10%) SIGINT (0%) 40% HUMINT (10%) Stealth (10%) Artillery (0%) Law (0%) Surgery (0%)APPLICABLE SKILL SETS Athletics (30%) Medicine (0%) Survival (10%) Bureaucracy (10%) 40% Melee Weapons (30%) Swim (20%) Military Science (0%): Computer Science (0%) 40% Unarmed Combat (40%) Navigate (10%) Craft (0%): Occult (10%) Unnatural (0%) 10% Persuade (20%) Glass-smithing & lens-making 60% Pharmacy (0%) 50% Foreign Languages and Other Skills: 70% Criminology (10%) Science: Chemistry 50% Demolitions (0%) Science: Physics 50% THIS IS A WORK OF FICTION Disguise (10%) Language: 40% Dodge (30%) Pilot (0%): Drive (20%) Firearms (20%) Psychotherapy (10%) Check a box when you attempt to use a skill and fail. At 0 WP your Agent collapses, IF THERES AN EXISTING BOND: If your Agentincapacitated and perhaps unconscious, and cannot already has a Bond with the teammate, add 1D4 to itsucceed at any testsincluding SAN rolls. If you roll a failure and the dice match each oth-er, or if you roll 00 (meaning 100), thats a criticalfailure, also called a fumble. 5// Welcome to Delta Green // // Delta Green: Need to Know // What You Need Percentile Dice (1D100)With this book and the Handlers Screen that comes Actions in Delta Green are resolved using percentile with it, you have everything you need to play Del- dice. Supplement. Come on! If its an explosive, that adds Hand grenade: Lethality 15%,+20% to the chance to hit. ARMOR AND GEAREQUIPMENT Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls. Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. WEAPONS SKILL % BASE RANGE DAMAGE ARMOR PIERCING LETHALITY % KILL RADIUS AMMO (a) (b) (c) (d) (e) (f) (g) 17. The bathroom is in a disturbed gerous in poor weather. Written by Shane Ivey based on rules by Dennis Detwiller, Shane Ivey, and Greg Stolze, 2016. What has risen may sink, and what has sunk may rise. One attack and damage Defense Rolls roll usually represents a series of blows or two Dodging and hand-to-hand combat (using either Me- or three shots with a gun. A couple of boxes of spare 9mm and .38 ammunition (50 bullets each). Only the Handlerthem. Graphic design by Simeon Cogswell. Reduces the damage of an ordinary attackHandler says otherwise. Bring 40%59% Years of experience or a college majorthem up in play to show what motivates and supports 60%79% Decades of experience or a grad degreeyour Agent and makes life worth living. Why did you agree to participate?20. EDUCATION AND OCCUPATIONAL HISTORY F M 39 Doctorate in astrophysics 8. LAST NAME, FIRST NAME (AND ALIAS OR CODE NAME IF APPLICABLE) 2. An anthropology professor and amateur photographer with deep experience in the occult. Combat and survival knife. 12PERSONAL DATA 1. An especially hard case led you to Delta Green. AGE AND D.O.B. Traumatic back-ground: captivity or imprisonment.>> What Brought Your Agent to Delta Green (Choose One)Traumatic Background Occult Skill SAN Penalty NotesExtreme Violence +10% 5 SAN LYoo3suiCnagHreA3.ACdHaAptemdeatonsVio3lefnrcoem. Delta Green: Need to Know was the first release for Arc Dream Publishing's stand-alone roleplaying game Delta Green: The Role-Playing Game. Ifyour Agent goes insane or reaches the Breaking Pointdue to that threat, erase all its checks. Both dice come up 0: 100. Its about confronting threats beyond human comprehension. But you took your time. Search 40%Choose any two of these that you dont already have: If your Agent is new to Delta Green, youre done. In fact, any time you lose 1 SAN or more, you must make a Sanity roll to resist blanking out and forgetting what caused the loss. They only work on behalf of Delta Green when the group needs them. We need to find the cops. HANDLER: Yeah. PHYSICAL DESCRIPTION 13. Gradually the screamsconversations can be a Home pursuit between mis- become a high, strange whine, nothing produced by asions, a version of studying the Unnatural. Ifyou say theyre in a downtown warehouse, the players will already know what you mean.Be sure to fill in details to help bring that world to life. natural skill rating). Maybe the message is a voicemail from a On paper, its dedicated to counterterrorism. Legend, 2011, Mongoose Publishing. They figured out that it was someplace down- onto a Bond,right? PROFESSION (RANK IF APPLICABLE) 3. The Luck RollIf your Agent doesnt have enough, the Handler maytell you that someone with deeper expertise or talent Sometimes the Handler calls for a Luck roll. Adapting to Helplessness: Permanently lose 1D6 POW. webs. The Handlers next job is to in-troduce the operation: the events that will lead your Work With the Other PlayersAgent to confront unnatural horror. AGENT SIGNATUREDD 315UNITED STATES TOP SECRET//ORCON//SPECIAL ACCESS REQUIRED-DELTA GREEN 112382 FORM AGENT DOCUMENTATION SHEETPERSONAL DATA 1. The cabin itself is one story state: a broken towel rack, a cracked shower door, a high, with a bedroom, a bathroom, a living room, few fragments of a broken ceramic toothbrush-holder a few closets, and a kitchen. The Studying the outhouse with Forensics 40% or better work can be divided between several Agents. yes: only Medicine, Surgery, or long-term rest can help further 15. gentine import/export firm, dating from 1965 to 1968. yes: only Medicine, Surgery, or long-term rest can help further 15. Download the quick-start rulebook and the character sheets from it, free: The full line of Delta Green RPG rulebooks and operations is available here. You're the one they call when unnatural horrors seep into the world. Earn the players trust and keep it. Itis playing Dr. Palmer, an anthropology professor who rises up into some indefinable pattern. The septic tanks entrance hatch is uncoveredA Complication: Mrs Janowitz and is padlocked from the outside (an unusual step; the key is another from Baughmans ring) but theAgents making an open or noisy approach to the handle and hinge are well oiled. About seeing The Handler needs to read an operation tho-the horrors to come and choosing to stand against roughly to be ready to run it. LAST NAME, FIRST NAME (AND ALIAS OR CODE NAME IF APPLICABLE) 2. 38// Delta Green: Need to Know // // Game System // Willpower no effect. SEX 6. Just roll percentile dice. ThatsPoints (SAN) indicate a connection with humanity your Agents percent chance of using the skill in a crisis.and reality as most people perceive it. Bonus Meant to Know.skills: Computer Science, Craft (Microelectronics),Dodge, Occult, Science (Mathematics), SIGINT,Stealth (twice), Unarmed Combat. SPECIAL TRAINING SKILL OR STAT USED You were a well-regarded young astronomer on the THIS IS A WORK OF FICTION way to great things when It happened. You wanted something unique. The action fails andyour Agent suffers some other detriment, too. AGENT SIGNATUREDD 315UNITED STATES TOP SECRET//ORCON//SPECIAL ACCESS REQUIRED-DELTA GREEN 112382 FORM AGENT DOCUMENTATION SHEETPERSONAL DATA 1. SEX 6. INCIDENTS OF SAN LOSS WITHOUT GOING INSANE Violence adapted Helplessness adapted Accounting (10%) First Aid (10%) 90% Ride (10%) 60% Alertness (20%) Forensics (0%) 80% Science (0%): Anthropology (0%) Heavy Machinery (10%) Biology Archeology (0%) Heavy Weapons (0%) Search (20%) 40% Art (0%): History (10%) SIGINT (0%) HUMINT (10%) Stealth (10%) Artillery (0%) Law (0%) 20% Surgery (0%) 50% Athletics (30%) Medicine (0%) 90% Survival (10%)APPLICABLE SKILL SETS Bureaucracy (10%) Melee Weapons (30%) Swim (20%) Computer Science (0%) 50% Military Science (0%): Unarmed Combat (40%) Craft (0%): Unnatural (0%) Navigate (10%) Foreign Languages and Other Skills: Criminology (10%) Occult (10%) 40% Language: Latin 40% Demolitions (0%) Persuade (20%) 40% Disguise (10%) Pharmacy (0%) 50% THIS IS A WORK OF FICTION Dodge (30%) Pilot (0%): Drive (20%) Firearms (20%) 40% Psychotherapy (10%) Check a box when you attempt to use a skill and fail. Delta Green: Need to Know (Quickstart Rules) Delta Green: Handler's Guide. Choose foreign languages to reflect your specialty. But Cornwell, your Dexterityis at least 40%, right? 7HOW TO BE THE HANDLERThe Handlers job is harder than playing an Agent, but it can be far more rewarding.The best Handler has an active imagination, good judgment, a willingness to improvise,and a keen sense of mood and timing. | Forbidden Panel. tures. If the stat is below 9 or above 12, it stands out in some way. A violent encounter with the unnatural brought you to Delta Green. Marlene fights for only one or two turns, just long enough to hurt one or two Agents. Apassionate hobby? 16. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. Armor Piercing is the amount it reduces the targets Armor Points. That cutsworse. Make sure everything is clean by then. (up to your Agents CHA). Theyre HANDLER: Yeah.dancing around a crazy black shape. Bonus skills: Things Man Was Not Meant to Know.Firearms, First Aid, Foreign Language (Latin, twice),Forensics, Law, Medicine, Occult. Archeology at 40% identifies shallow layer of water at the floor. Adapting to Violence: Permanently lose 1D6 CHA and the same amount from each Bond. Agents Green.investigate horrors described by the Handler. DERIVED ATTRIBUTES MAXIMUM CURRENT 12. The other players take the role of Agents of deep horror and terrible consequences. She begs for air and light. (The Handler decides if some targets are ex- High or low STR modifies Unarmed Combat and Me- empted.) Casting Animate Dead on thetrove's bloated corpse. Tell And yet she lives. is grey-blue and she has torn out most of her hair. Dragon's Trove ID. FBI badge and identification card, medium pistol (9mm) in a belt holster, two spare magazines in a belt pouch, tactical flashlight (useful out to 50 meters), handcuffs in a belt pouch, encrypted smartphone, windbreaker jacket with "FBI" on the back, police-band radio (worn on belt) with earpiece and throat microphone, small evidence kit. ARMOR AND GEAREQUIPMENT Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls. PROFESSION (RANK IF APPLICABLE) Palmer Anthropologist 3. She just falls apart. In the book, Delta Green's Task Force T.I. The whole building is swept into a corner. BONDS SCORE Strength (STR) 10 50% Best Friend 15 Favorite Grandparent 15 Constitution (CON) 11 55% 15 Psychotherapist 15 Dexterity (DEX) 10 50% Fellow survivors of a shared trauma Intelligence (INT) 14 70% Quick, perceptive PSYCHOLOGICAL DATASTATISTICAL DATA Power (POW) 12 60% Charisma (CHA) 15 55% Very "present" 9. meters wide (six feet), and three meters long (ten feet). // Need to Know //Who knows the end? //// Delta Green: Need to Know // // What Is an Agent? were in Myanmar, deep in the undeveloped hinterlands. Constantly look for ways to reinforce a sense of the Agents isolationand vulnerability in a predatory world.PRESENT A VIVID WORLDThe players Agents act in an imagined world that is, in most respects, like our own. H.P. NATIONALITY FBI U.S. 5. ARMOR AND GEAREQUIPMENT Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls. begins wailing in agony. apartment of a massive heart attack. DMG is always focusing on the future by making sure our practices are well-versed and working to reduce our carbon footprint on this planet. Any similarity with people or events, past or present, is purely coincidental and unintentional except for those people and events described in historical context. Dont engage in it lightly. If youremost interested in exploring strange cultures and Willpower Points (WP): Equal to POW.ancient history, play an Anthropologist or Historian. No one takes notice of a small group of reasonably cautious Agents entering the building or Baughmans apartment. Cookie Notice //Delta Green revolves around Agents. Cornwell and Palm- roll. In a pursuit,think, ask questions, plan, and prepare, the random- a critical success counts as two successes and aness of a die-roll probably isnt appropriate. Its very quiet and dark. HANDLER: Thats still enough loss for temporary insanity. That means you always succeed at SAN tests triggered by helplessness. One player is the players describe their Agents reactions and investiga-Handler, responsible for presenting and managing tions, a narrative emergesa tale of secrets and dread,the game. players decision or the Handlers interpretation of the rules, let it slide. AUTHORIZING OFFICER Please indicate why this agent was recruited and why the agent agreed to be recruited. An Agentinjured that seriously must roll a CON test. From time to time they ask for your help in their mission to stop THIS IS A WORK OF FICTION unnatural incursions and save others from being exposed. Some pursuits damage Bonds (but only non-Deltaing CON in hours without a break, an Agent loses Green Bonds) as your Agent lets relationships lapse.1D6 WP and become exhausted. An Agent who is pinned or better. The intellectual property known as Delta Green is and the Delta Green Partnership, who has licensed its use here. 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