It's exactly the same: 2 Mining Machines covering 6 nodes each, feeding into a little group of Smelters. As with Factorio, its a very good idea to keep the inputs for these completely separate from other production lines. THANK YOU, you opened up my perspective on this thing and Im totally inspired. Not at all. Very, very simple layout, uploading anyway as a quick-reference cheat sheet for input/output ratios and building count. Your next step is to craft all the components needed for the remaining four techs. Primary Belts. I generally do not main-bus except for oil and oil products as a little concession to hydrogen management and disposal. It only takes a few seconds, but in the meantime bring up your Fuel Chamber by hitting "C", and pop those 5 Hydrogen Fuel Rods from your inventory into your Fuel Chamber, to keep your mech powered for a while. First and third screenshots are exactly the same for the purposes of design. Future US, Inc. Full 7th Floor, 130 West 42nd Street, But otherwise, it's exactly the same process, just with 3 extra Smelters tacked onto the end. Combining the belts from two mining machines will fully saturate a Conveyor Belt Mk.I with a full 360 items per minute. Use the middle grid canvas. If you have a layout you'd like to submit, go ahead and add it! Good bus design means that one belt is your primary belt for each resource. Replied regarding queries in comments, thought Id placeholder in the guide itself so it doesnt get lost when comments scroll. Full credit goes to Zanthra for this layout. @Norl_ Thats because it is Layer Blueprint not Sphere Blueprint. Main weakness is it's transfer density. This guide has very detailed layouts for most production chains, including a very thought-out mall that transitions well from early to late game. Then, place a node on every other point. It's probably useful to keep in mind that the power generated from Antimatter Stars is equivalent to the power drawn directly from Dyson via Ray Receivers in Energy mode, but with a much smaller footprint and with a small overhead of resources and power draw needed to make the rods. Shameless self plug: I calculated and saved an optimization of the cost optimal design. The calculator will then provide a breakdown of whats required to make the amount of that item in the time youve specified. Others work fine. The first parts are <60 entities and can be used early on. Probably best to scale up slowly with this one. Just set up more miners/etc to make new additional lines for indefinite manufacturing. A feature-rich production calculator for Dyson Sphere Program and similar games. Connect two rhombi in a line, and connect them with an "N" method as shown in the general design. This is probably way too much power draw when first teching into Green research. 1/s Frame Material is essentially equivalent to 1/6s Rocket, for quick calculations. Just space things out a little more if affected by grid crush, (Assembler mk3 honestly is a much later addition but shown earlier here just so the belting makes a little more sense), Planetary Logistics Station->Interstellar Logistics Station->Orbital Collector (probably dont need storage box for this, the stack in the assembler is enough), Satellite Substation (I personally feel this is too expensive to spam all over the map until very stable Dyson rocket + White cube production). Due to mechanics and costs there are 2 main design philosophies regarding DS construction. One space of padding is needed when tiling vertically to fit the Tesla Towers. 4/s is plenty to get a swarm going. The moment the landing capsule is deconstructed, go into your Fabricator ("F") and construct 10 Magnetic Coils (each click creates 2, so click 5 times). Dyson Sphere Program Guide to Production Line Math Stuff with Mk.I Belts, Dyson Sphere Program Guide to Power Grid, Production Line (and More), Dyson Sphere Program How to Connect Conveyors to a Smelter, Dyson Sphere Program Guide to Harvesting, Fractioning, Refining, Dyson Sphere Program How to FixSorters (Solution to Problem), Dyson Sphere Program How to Use Logistics (Guide to Interstellar Stations, Transport, and More), Dyson Sphere Program Power Grid Establishment and Matrix Lab Guide, Dyson Sphere Program Guide to Oil, Logistics, Energy, Fuel, Station, and More, Dyson Sphere Program Height, Orientation, Distance, Belt Design Guide for Main Bus, Dyson Sphere Program Guide to Interstellar Logistics System (Tower Setup, Transport, and More), Dyson Sphere Program How to Get Your Automation (Tips), Dyson Sphere Program How to Move Fluids, Dyson Sphere Program Guide to Mecha Energy, Resource, and More, Dyson Sphere Program Fluid Logistics Guide. New York, This is a relatively bad location (blocked by ore and some other stuff lol) but I built here off my frame material layout experiment location to illustrate. Dyson Sphere Program is in Early Access for PC. A Mining Machine that is covering exactly 6 veins will produce 180 items per minute. 9 Labs means you need exactly 2 Assemblers each on Coils and Circuits. All rights reserved. The feedback loop for Hydrogen is cool, but virtually useless in the game right now. Diamonds are created in smelters. Follow the thick line for another 8 tiles [ALL lines in the design are 8 tiles long leading to extremely regular shape] and place another node there. The tried and tested format of FactorioLabs calculator gives it an immediate edge. Sails eat a planets stone supply very very fast. Followed by a direct upgrade (leave space on the left) to 3/s layout. Again, use two sorters per Lab for the outer belt, to make up for the speed lost due to the longer travel distance. Now find a nearby area with some space around it, and feed your three full belts of resources in that direction. Works best if you lower the storage capacity of chests. Get a full belt of Copper Ingots running. The Smelters will pick up the ore, smelt it, and deposit the iron ingots onto the outside belts where they connect at the end to make a full belt of ingots. Due to energy being used to generate critical photons - this mode can be used as a power storage module from the dyson sphere perspective, as it's full capability will be utilized at all times, and no accumulators are needed. You can now periodically return to the Miner and pick up a stack of iron ore ready to turn into useful stuff in your Fabricator. Guns on equator, receivers on poles equally spread is rarely wrong. Wonderful guide, gonna burn mats for cubes start a 3rd run lol. Start seeing what rares nearby systems have. (If youre wondering why my Plane Filter tiles right to left, this is actually why, lol- the rocket quadrant tiles left to right because its flipped upside down with up on the diagram pointing south since its on the other side of the equator). Make sure you keep building Wind Turbines to power everything. Now, on with the guide! Designate sites on other planet for mass-production of Turbines (copper+ore planet) and Processors (silicon planet, pref. What tool have you used to design the layouts? If you have enough guns to shoot them all into space it should result in ~6k active sails in the swarm, going up to ~10k and beyond as research extends their lifespan. Create new layer manualy and then you will be able to paste it. Go to the start map and look for an O type star. Please see the. Orbit inclination and longitude of (AN) are aesthetic choices in this design. Place a Mining Machine on Iron Ore and connect with a Wind Turbine. It should be noted that every single cell point has to be filled by 1 solar sail. Producing more power in a smaller space than wind turbines (2.16 megawatts per power station) Dyson Sphere Program's thermal power stations will likely form the core of your energy grid for a . Catch up on all available sail lifetime/receiver efficiency to boost power. As Dyson Sphere Program is a new game, many of the calculators available at time of writing are still in development. The shell will be shown in [most likely] mostly red outline, as shown above. alot of the other ones ive found require too much infrastructure elsewhere being built for import into the mall to have it run. The four main sections represent quads and extend outward as much as power and incoming supplies can handle, with more stuff coming in through the supply line north and south and topped up by offworldlogistics (processors, turbines, etc). Fabricate components for your first techs. This item has been removed from the community because it violates Steam Community & Content Guidelines. Now go to the other side of the Labs and construct another row of 3 Labs running parallel to the first Labs. Your email address will not be published. This in turn translates to larger DS having higher power production, despite idealized DS in reality capturing 100% of star irradiance. RELATED: Sci-Fi Game Franchises That Have Never Dipped Below 75 On Metacritic. Remember to build another 8 or so Turbines to keep power levels happy. If you have enough guns to shoot them all into space it should result in ~6k active sails in the swarm, going up to ~10k and beyond as research extends their lifespan. Target orbital collector, set up a couple before hydrogen in tank runs out to dump into fusion plant. https://steamcommunity.com/sharedfiles/filedetails/?id=2373611284 (https://archive.is/h8rys). Choose the right location for your first base Always carry fuel Invest in research as soon as possible Plan your base layout Check the optimal mine settings There are 3 general stages of construction of a Dyson Sphere. Make sure everything is powered by Tesla Towers. If you believe your item has been removed by mistake, please contact, This item is incompatible with Dyson Sphere Program. Hook them up, then stack the remaining Labs up to the top of your current height limit of 3. Your email address will not be published. Put a few chests down next to the tower, each containing one of the items stored in the tower. That's the advantage of having them; since they lack timed life, they permanently allow players to harness power with zero upkeep. Wiki; Source; Discord; Support; Settings. The Gollum collector's edition really is called the 'Precious Edition'. At level 26, players will break 99% efficiency. Again, thank you SO much for taking your time to do this. That done, find another Iron Ore patch, and get that set up too - but this time, you're not smelting Iron Ingots, you're smelting Magnets. I've compiled a number of layouts posted to the DSP Reddit. Below I've written up a foolproof Dyson Sphere Program guide that covers everything you should be doing in your first hour or so. Then you can divide it by number of hours you're willing to wait for construction and see how many launchers you need to do it. For a decently sized Dyson Sphere, how large a production line should I set up? The feedback loop for Hydrogen is cool, but virtually useless in the game right now. Layouts will generally use the most basic resources as inputs, or commonly used parts which are recommended to be manufactured en-masse on different planets and shipped over due to landmass constraints. Here are layouts for the stages of the mall I use, showing roughly how much empty space to leave for e.g. This'll take a while, so make this the first thing you do. #1 - All data in this guide is compiled from experimental data; The following parts are in regards to the Dyson spheres in this guide: Dyson Sphere Construction Basics [version 1]. To use, select "Make a copy" from the file menu after opening. Start transitioning to artificial sun/antimatter power as dyson sphere completes past 500mw or so. For the next shell, subtract 1000 units from the previous shell and create the shell. I been updating the mall design for the new version including some inline production. Good candidates are. Conversion process of critical photons into grid energy nets a NET LOSS of energy between energy 'captured' in form of critical photons and released using Artificial Star. Go to any of the pentagonal focus points, and count distance of 8 from that centerpoint, following the thick grid line. Pick one with lots of iron ore. 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Pretty much antithesis of requiring a main bus, but still can be integrated into one. Contents 1 Falk's Guide 2 Production Line Spreadsheet 3 Mining 4 oldshavingfoam's Layouts 4.1 Energy Matrix 4.2 X-Ray Cracking 4/s is plenty to get a swarm going. By the time it swings around to needing Hydrogen again late-game you can have a couple dozen Gas Giant orbiters for a virtually infinite supply as fast as you can use it up. See Particle Broadband + Processor layouts. I hate that this layout uses it in the most inelegant fashion but if it works, it works. As Crude Oil is an infinite resource but a finite rate (which is clearly shown on the map display*) one of the most useful mid-game tasks is to tap every single node and siphon the oil to a single location, whether a massive processing plant or a main bus or a belt running completely around the world. It'll make life easier going forward, because Gears are used to build a lot of things you'll need. Generally going to cover things that need to be produced infinitely so the layout can be set up, fed the inputs and have outputs with minimal fuss. Darth_SW 2 yr. ago The mall in that one I have been using for a while in several games. See also: Frame Material and Plane Filter. This is the time it takes a single launcher to build this thing in an hour. Stack 2 more Matrix Labs atop each of these first Labs (yes, Labs can stack vertically. Please see the. Ill probably get to raw mats -> alloy at some point with correct ratios, just not so soon while I work on other things. To make the Dyson Sphere as quick as possible, be sure to have EM-Rail Ejectors dedicated to all twenty orbits. Pick one with lots of iron ore. The grid crush effect affects these bounding boxes and in common cases anywhere but the equator, you e.g. It probably is worth upgrading the mall with mk2 belts, mk2 sorters and mk2 assemblers when they become available. @Almaravarion - Ok. That worked. There are so many nodes, frames, and pieces of the shell in this design that even very souped-up computers can't handle it graphically, either in the editor or in the game. This section will describe construction of a 'football' design Dyson Sphere in detail. Automate production of Magnetic Coils and Circuits. All rights reserved. These are my own notes- was asked by a couple folks to post it but I dont plan to really maintain it like the layouts themselves lol. It is only visible to you. Turning Hydrogen into Deuterium into Deuteron Fuel Rods is a good way to scale power early-mid game. This will be the base quantity that the Dyson Sphere can absorb. Not sure if this is a Steam Error or something on my end. FireIce cuts out a lot from Solar Sail and Purple Research), Layouts will generally use the most basic resources as inputs, or commonly used parts which are recommended to be manufactured en-masse on different planets and shipped over due to landmass constraints. Smelters occupy a 33 grid, and you can place belts around them in a 55 square. The following guide describes information regarding both basic dyson sphere design, basic construction information as well as technical data regarding design of a dyson sphere. From the bottom line go to the same side as in point above to add parallel line to one you set up before. As a graduate of Theology from Liberty University, he puts his experience with religion, philosophy, and debate into his work. Dyson Sphere Program Game .9.27.14659 . Used with permission. These layouts therefore are best placed closer to the equator. Sushi belts can be an elegant and efficient solution when [], A short and simple guide to designing your bus the right way, the first time. (If you're a bit unsure about everything related to research and unlocking new techs, check out our Dyson Sphere Program research and Matrix Labs guide!). Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/playlist?list=PLrUTnCWBLN4SAh_6fUSXJlbKox-5kYVvD, https://www.youtube.com/watch?v=4OnG2pODA88, https://docs.google.com/spreadsheets/d/1YCAblXHUOYxm_TAaGf6FOR5sfgjnz9NJowbsLpCnQBw/edit?usp=sharing. cannot place north-south running belts in that mandatory gap between Assemblers. When starting Red Research, the game needs more Hydrogen than Refined Oil which makes the loop appealing, but this lasts about a few hours at most and then the game swings over to needing far more Refined Oil than Hydrogen for Yellow Research, Sulfur etc. Mine copper, coal, stone, and iron until first techs are complete. Place assemblers to make magnet, circuit, gear, glass, stone, also temporarily place storage. Without it, players can only build small fractions of the sphere; until it is researched six times, it can't be a complete sphere at all. This is the most helpful guide I've found for DSP anywhere. Here's where things really start to happen. Dyson Sphere Program Production Chain Layouts By Falk Compact production chain layouts for most common products that need to be made indefinitely 57 60 14 48 23 37 13 3 4 15 7 2 3 4 4 4 2 Award Favorite Share Updates 2022-01-24 It goes without saying that this guide is now very largely obsolete for endgame lol Essentially, it involves optimising your production setup by creating a central hub where your most-used resources can be harvested from. However if you've read beyond the title you'd have noticed both the analysis of power generation calculation and its implications. Dr Bubby - circle is possible, just create a frame around the equator. Use sorters to feed them into the bottom layer of Labs. Matrix cubes are created inside Matrix Labs, and we're planning on having 9 Labs producing these blue cubes. There are a couple of other Dyson Sphere Program calculators, such as dyson-calculator.com, but these are still very much in development. It takes all the fun out of this game to copy the work of others, plus you tend to focus less on your own experiments and solutions, which often can be better than whats suggested. Determine resource and factory requirements for your desired output products. These give off the most luminosity. 3K swarm is good enough to start with. @Omnissiah dont worry bigger = better but it takes more time plus some people had made thing for stuff like this. Its the incredible diagrams I love the most I dont want to watch a 45 min video of someone building a mall or cube production in real time when my only interest is seeing how its organized. cannot place north-south running belts in that mandatory gap between Assemblers. Are there blueprints of these? Because I like the ratios involved. Dyson Sphere Program Sorters: speeds, distances, filters, stacking, and more, Dyson Sphere Program Belts: how Belts and Splitters work, correct ratios, useful tips, and more, The best Dyson Sphere Program Calculator to use while planning your factory, Dyson Sphere Program Logistics Stations: every Logistics Station type explained, Dyson Sphere Program Sulfuric Acid: how to get infinite Sulfuric Acid, We've been talking, and we think that you should wear clothes, Total coincidence, but we sell some clothes. Used with permission. Next step is how do we do the entire dyson sphere (all layers). Espaol - Latinoamrica (Spanish - Latin America), (Click here for original improvement screenshot), https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-dense-sphere-1442-nodes, https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-dense-sphere-1922-nodes, https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-cost-efficiency-optimization-more-math-version, https://factoriolab.github.io/list?p=rocket*600&s=dsp&v=4#s=dsp. Energy Retrieval from Dyson System - Basics. It's the incredible diagrams I love the most - I don't want to watch a 45 min video of someone building a mall or cube production in real time when my only interest is seeing how it's organized. The vertical axis generally does not suffer from grid crush- sorters will always be able to reach 3 tiles away running north-south. But for now, normal sorters are fine. This item will only be visible to you, admins, and anyone marked as a creator. This item has been removed from the community because it violates Steam Community & Content Guidelines. Quite common point of contention is the solar power, or to be more precise - planet based photovoltaic pannels VS Dyson system comparison when it comes to power generation. PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Research drive 2, finish yellow+red layout, tech universe exploration to see what minerals the other planets have. The coils you craft will automatically be used to research the starting technology. These will get the nodes and frames in place. Bear in mind that you don't have to do everything exactly as I did it, nor keep up with me fully. I somehow missed water pump- will probably go back and add it later. I already did the per minutes for each requirement down to the mine. Just space things out a little more if affected by grid crush. Please enable JavaScript to see comments. Take steps towards producing red cubes with some basic oil refining. This can help you plan out the layout of your factory to be more compact, more efficient, and easier to build. All trademarks are property of their respective owners in the US and other countries. Dyson Sphere Program is a pretty complex game, but after following this guide you'll have firm footing for everything that comes next. Rock Paper Shotgun is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited. Once your Matrix Labs are completed, place a row of 3 somewhere nearby. It's not perfect by any means, but it should give you a good idea of everything I'm going to talk about below. Many buildings have two different bounding boxes in practice- how closely you can squeeze buildings together, and how close you can place belts. Done. This calculator uses the same interface, but for calculating DSPs many item recipes instead. The only thing left to do is create it. Unlock all techs that only require blue cubes. @Omnissiah You may use calcualtor to calcucalte your production. RELATED: Sci-Fi Games That Explore The Wonder Of Space. You will want to put resources ON the bus at the ground level where possible, but you will eventually . This is where your copper belt will go, because both Magnetic Coils and Circuits need copper. Fly to Silicon planet, setup coal burners, setup 6/s High Purity Silicon, build lots of storage(if one planet has two its OK to just do both on one for now). If given the choice between multiple 0 type stars, look for 'Luminosity' on the right side of the screen on the star map and select the one with the highest value. For the other four Assemblers, have them feed their products into new outer belts (use two sorters for each Assembler, to maintain throughput). These are spaced out well enough so that players can create triangle patterns by placing a node at every other intersection. Keep mining Copper and Stone, and drawing from your Iron Mining Machine until you have enough to craft all this. Many resources have long and involved production lines, and you dont want to have to make a new line for, say, Electromagnetic Turbines, every time you need them. I find that you want to spray coat things in the mall but not all production lines should use the spray coater unless it is useful for ratio. Pick one with lots of iron ore. Very deliberately milestoned and executed, but disclaimer there definitely are much, much less painful ways to do this- I basically was using the layouts from my guide as-is just for the sake of it, which results in a lot of unnecessary stuff sitting in buffers, especially in the mall. Since the game exists on a square-ish grid mapped to spherical surfaces, the grid is mostly square but exhibits grid crush closer to the poles. Dyson Sphere Program, like almost every factory management game out there, is a bit daunting to dive into for the first time. As for next steps, here's what I'd recommend: If you want some good clear instructions on how to do that last step, then the best place would be to head to our Dyson Sphere Program Hydrogen and Oil guide. Once made, they can't be substantially changed. *My understanding is Vein Utilization does affects the rate for Oil, unsure if direct +10% stacking addition per level. A calculator can be of significant assistance in working out relevant Dyson Sphere Program ratios, so this quickfire guide will briefly explain how they work, and the best calculator to use. Assemblers are larger in that they occupy a 33 grid and you can place belts around them in a 55 square, but the closest you can place adjacent Assemblers are 4 tiles apart. 1:1 correlation to match research requirements (click here to see layout image). Here's what you're looking to create: Connect the two Mining Machines and feed the iron ore into the central belt. 188K views 1 year ago Dyson Sphere Program - Tutorials DYSON SPHERE PROGRAM Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program!. But for everything else, I'll leave it up to you to solve each problem how you like. I just used the design for the e-turbine factorybloody amazing, thanks so much. It takes a while to setup but is worth the effort. The energy will still be there, but the computer will be able to handle the millions of individual pieces (remember that each Dyson Shell is composed of tiny little sails) that the final product offers. His other interests include sports, smoking meats, and podcasting. If you have time to kill, just keep mining ore or chopping wood until things happen. Like other factory management games such as Factorio (opens in new tab) and Satisfactory (opens in new tab), Dyson Sphere Programs resources are all produced at varying rates and quantities. Overall topography is still important as travel time is a factor along with power draw, Setup 4/s sails and enough guns to shoot a decent amount of them. Recipes . So I was trying for my 1TW achievement today, and it got me thinking about sphere design for speedy power gains (for a given rate of rockets/sails). Don't start building the Dyson Sphere without fixed maximizing the technology called the 'Dyson Sphere Stress System.' Tap oil, send oil to equator bus, pick a spot for oil refining (see tileable layout), turn all combined crude oil thats tapped to fuel/hydrogen, burn excess in thermal gens for now (this should be power positive to tap more and more crude oil nodes in range). Deprecated by optimized cost efficiency design. You can visualise the data in a list or flow chart, specify different recipes for making the same item, and more. However, they require High-Purity Silicon (which your starting planet lacks), generally need Accumulators to be viable (which are more technologically advanced and more complicated to build), and produce very little power for their footprint. If you believe your item has been removed by mistake, please contact, This item is incompatible with Dyson Sphere Program. Once all the nodes and frames of a given shell are completed it may then be filled with Solar Sails that are launched using the EM-Rail Ejector.
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