The way I did it was by looting a few areas then waiting on the loot to regenerate and looting it again continually moving around. We've been working on the 1.20 patch and its accompanying unannounced expansion for a while now. Firstly, after successfully developing a province to an institution, it should be around 35 development, if not more. New comments cannot be posted and votes cannot be cast. There is no console command for increasing crownland or taking land from estates in the eu4 cheat console. Devastation and Prosperity. Additional religions in converted CK2 games: PDXCON What do you guys think? I was seriously annoyed/drunk last night - in hindsight, I made a mountain out of a molehill. it takes even longer but you can do other things while in this perpetual war, Pro tip: if you set the war goal to something else and never occupy it you won't get CfP. and our Examples. Bergslagen has a province ID of 4. I was thinking while im destroying Tunis i could get the Carthago Delenda Est acheivement but devastation is ticking up slowly at .2 a month :(. You could allow the AI or rebels to siege the province and then siege it back to get it up further. This thread is archived. It's not too bad since it's just that area but it's annoying since I know it's hampering my puppet from full power. Prosperity is a mechanic that was added by a DLC, but devastation is from the main game. absolutism [] [ OPTIONAL], The province becomes a backer of the current issue in the, add_baseunrest [] [], add_cb [] [] [ OPTIONAL], add_claim [] [ OPTIONAL], add_consort [ OPTIONAL] [ OPTIONAL], add_core [] [ OPTIONAL], add_devastation [] [], add_idea_group [] [ OPTIONAL], add_liberty_desire [] [ OPTIONAL], add_local_autonomy [] [], add_opinion [] [ OPTIONAL], add_permanent_claim [] [ OPTIONAL], add_prosperity [] [], add_republican_tradition [ OPTIONAL] [ OPTIONAL], add_trait [, OPTIONAL, OPTIONAL], add_unrest [] [] [], adm [ OPTIONAL] [ OPTIONAL], admiral [] [] [] [] [ OPTIONAL], age_consort [ OPTIONAL], ai_army_tick [ OPTIONAL] [ OPTIONAL], prints AI budgeting information. How long were you in the war? Then you only have to sit occupying them for 10/0.2 = 4 years 2 months even without the looting, which is not bad at all. Change ownership, core, set culture and religion. New comments cannot be posted and votes cannot be cast. Colonizes and cores an unsettled province (and gets some prestige). Looting is where the real devastation is at. The factors that determine whether a vassal will accept your vassalage offer include the distance between you and the prospective vassal, your military strength vs their military strength, your economy vs their economy, your diplomatic reputation and their relative opinion of you. Selecting a building in the macrobuilder shows the scores for that building, pathfinding information for the previously selected army towards the currently selected province, the tooltip shows otherwise hidden province flags and the date on which they were set, meritocracy [] [ OPTIONAL], mil [ OPTIONAL] [ OPTIONAL], navy_tradition [] [ OPTIONAL], Adds navy tradition to the specified country, own [] [ OPTIONAL], own_core [] [ OPTIONAL], paper_mana [ OPTIONAL] [ OPTIONAL], piety [ OPTIONAL] [ OPTIONAL], power [] [ OPTIONAL], powerpoints [ OPTIONAL] [ OPTIONAL], prestige [] [ OPTIONAL], print_estate_land_share [ [ <|> percent]], reformprogress [Points to add] [Target tag ], religious_school [School] [ OPTIONAL], reloadfx [Arguments: map/mapname/postfx or *.fx filename], remove_cb [] [] [ OPTIONAL], remove_claim [] [ OPTIONAL], remove_core [] [ OPTIONAL], remove_march [] [ OPTIONAL], sailors [] [ OPTIONAL], set_base_manpower [, ], set_base_production [, ], setmissionaryprogress [] [], spawnactor [] [] [ OPTIONAL], splendor [] [ OPTIONAL], spynetwork [] [], stability [ OPTIONAL] [ OPTIONAL], sword_mana [ OPTIONAL] [ OPTIONAL]. Prosperity is a mechanic that was added by a DLC, but devastation is from the main game. That means that developing another institution there would be incredibly inefficient, so I don't advise to develop more than one institution in one province. Hell, sometimes not even in a normal run. 8. In EUIV most combat is land-based and, while the naval aspect of war holds importance, losing the land war is usually the main cause of defeat. Displays province ID, country tag, and border distance when mousing over provinces. Both of these fall off in the late game. Did you took any screenshots? So, in order to cheat to increase your crownland i. Still takes a long war, but not nearly as long as otherwise. Passive devastation reduction for unoccupied provinces is -0.08/month (if I remember right), or -0.96/year, or -4.8/5 years. The fastest devastation rises agregaty province is being looted, but loot restored slowly. Does razing increase devastation? though, it doesn't devastate as much as looting does which is kind of disappointing. /rant. 42hitler 4 yr. ago. You can always vassalize through war. I don't remember, and don't have any screenshots, since I deleted the save in a fit of pique when I finished. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. (More info here!) 2019, The [empty_neighbor_target.GetAreaName] Company, https://eu4.paradoxwikis.com/index.php?title=Console_commands&oldid=149311, Articles with potentially outdated sections, Play This guide aims to teach you on how to get the maximum reduction. It may not display this or other websites correctly. Keeping the province occupied does not increase the devastation by much either and scorching the earth is a mere +5. Press the up or down arrow keys to traverse through previously executed commands. For reference, Carthago Delenda Est is a new achievement, awarded for getting the four provinces in the Tunisia area up to 100 devastation as an Italian culture nation. The ID of the province you wish to add devastation to. Playing as the pope for a game and because of current geopolitics i cannot expand into Italy. If you believe your item has been removed by mistake, please contact, This item is incompatible with Europa Universalis IV. Enjoy your achievement. That's not important at all except for slowing you down further, but it is moderately interesting trivia. Common Sense DLC. Create an account to follow your favorite communities and start taking part in conversations. ez pass replacement velcro best 357 revolver 2022; i lead the customer support team for the magazines category extreme boost push up bras; how long does natural immunity last hospital bed mattress price in sri lanka; a food worker washes her hands in the bathroom and is now returning to her work duties or does clearing the loot quicker give more devastation? on Paradox technology, Legal Sorry ;-; #1. . Or you can do this with peasants or particularists. This command adds 1 devastation to Bergslagen. If the province has no devastation, and you have positive stability, you can gain progress to . Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. . Best. tribal_development [, ], vassalize [] [ OPTIONAL], window(wnd) [Arguments: open/close] [window gui name], Writes test entities for all countries to, Get Diplomatic Insult CB on neighbor / +60 opinion to neighbors, gives choice between heir with at least a 6 in. That's what I wouldve done, but on the other hand, if you wanna do a run just for an achievement, getting 20 war exhaustion isn't such a big deal if it makes you get the achievement. - The Streltsy unit itself no longer increases stability cost and has +10 Fire Damage, -10 Fire Damage Received and +15% Land Maintenance. Archived post. This page was last edited on 24 February 2023, at 11:02. All trademarks are property of their respective owners in the US and other countries. Press J to jump to the feed. Questions, Paradox This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift+2, Alt+2+1, Shift+3,, ~, ^, , , or ` (key varies based on keyboard layout). Changes your national ideas to match your current country tag. Valve Corporation. integrate [] [ OPTIONAL], Integrates the specified tag into actor's country (adds cores), karma [] [ OPTIONAL], kill_consort [ OPTIONAL], kill_heir [ OPTIONAL], leader [] [] [] [] [ OPTIONAL], leak_gpu [Chunk size (bytes)] [Number of Chunks], legitimacy [] [ OPTIONAL], make_subject [] [ OPTIONAL] [], manpower [] [ OPTIONAL], map_random [] [] [] [] [] [] [] [] [] [], Toggles an AI mapmode allowing the player to see the logistics behind whether or not the AI will join the HRE, shows which buildings the AI would build in a province. You won't get enough war score for CfP unless you take the capital, so don't. A theologian, humanist, and high stab have obvious benefits. - Blockaded provinces now have -100% Local Trade Power instead of -50%. New comments cannot be posted and votes cannot be cast. Go to eu4 r/eu4 by . I hate this achievement. add_devastation 4 -1. Espaol - Latinoamrica (Spanish - Latin America). There's many ways to get it, such as religion, ideas, and estates. For more information, please see our The art of land warfare is therefore of significant . You can decide to scorch the earth a bit, but that only helps a bit. Take them off otherwise so loot can recover as quickly as possible. control(controll) [] [ OPTIONAL], corrupt [] [ OPTIONAL], country_modifier [] [], create_march [] [ OPTIONAL], declare_war [] [] [], devotion [] [ OPTIONAL], die(kill) [ OPTIONAL], dip [ OPTIONAL] [ OPTIONAL], discover [] or [] [ OPTIONAL], embrace [] [ optional], Seems to have no effect in the release version of the game. Specify a negative amount to subtract. Note: the commands always prints the information for the current country. Welcome to my guide about dev cost reduction. add_devastation [province id] [devastation amount], Search Our Database of 304 EU4 Console Commands. Many religions have bonuses that give you development cost modifiers. and our So long as they are occupied by rebels the devastation will tick up every month. This guide will look at the best ways to achieve the maximum development cost reduction. 100 devastation takes a really long time to tick up. You can always vassalize through war. It is only visible to you. Yet devastation is guaranteed which makes sense, so I think prosperity should be changed. I like both of these mechanics and they add depth and reward the player for protecting their borders and fighting smart wars, and punishes the AI since it's dumb and it will siege your country instead of defending their own. It was last verified for. All that matters is that you are Italian culture and their devastation reaches 100% in the four provinces. Each monarch point gives you a 5% chance to gain 1 prosperity that month, so the max is 90% which still leaves a small chance of you not getting any prosperity. Loot the four provinces, and then get your armies off of them immediately once the loot runs out to reset the loot recovery clock ASAP. You are using an out of date browser. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Prosperity should be a guaranteed tick towards being prosperous, but it shouldn't be too big of a number. Separatists, yes, so don't use them for this purpose. The provinces probably get raided by one of the north african countries which have "May raid coasts" in their national ideas or are a pirate republic. Cavalry's advantages are their high shock pips and their flanking ability, meaning they do a lot of damage in the shock phase and they increase the advantage you get for outnumbering the other army. Europa Universalis 4 Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Every time when loot is back to full, reloot the area for quicker devastation. For more information, please see our Cavalry loots 3 times as fast as infantry. This command adds 1 devastation to Bergslagen. The game doesn't care who owns those provinces. You can build up devastation quite fast by looting a province fully, then letting it recover, then loot again once it's fully healed until you get there. So like the title says, I'm currently playing an Italian nation and I am pretty strong in the game, I really want to get the achievement for devastating 100% the Tunis area. If I kill them, byebye achievement. Crab Champions, the action-packed looter shooter with roguelike elements, has just released its Early Access Update 3 patch notes.Developed by the creator of Crab Rave, the game has become popular for its intense gameplay and captivating visuals. Or you can do this with peasants or particularists. We hope you're ready to claim the world under your Domain. You must log in or register to reply here. I wish I lived in more enlightened times Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'm wondering if it's a stat I'm unaware of or if it's straight up just a bug. observed anywhere from +0.07 to +2.1. Occupying a province only gives +.2 per month (out of 100), and Scorched Earth gives +5 at once, but can only be used every . This website is not affiliated with Europa Universalis IV, or Paradox Interactive. Have religious rebels occupy those four provinces. - Cossacks no longer increase stability cost when used. Once the province's loot is depleted, the devastation increase reverts to the usual +0.2 for being occupied. So loot the province completely and then wait until loot restores. The devastation stat says it should be ticking down by .08 but it never gets lower. All trademarks are property of their respective owners in the US and other countries. The optional tag argument doesn't work, ai_minister [<0 = army, 1 = diplomacy, 2 = trade>], annex [] [ OPTIONAL], army_drill [] [ OPTIONAL], army_professionalism [] [ OPTIONAL], army_tradition [] [ OPTIONAL], authority [] [ OPTIONAL], bird_mana [ OPTIONAL] [ OPTIONAL], cash [ OPTIONAL] [ OPTIONAL], center_of_trade(cot) [CoT Level] [], change_culture_court [] [], change_religion [/] [], Change religion of a province or country. Hi everyone and welcome to another development diary for Europa Universalis IV. this ^ i did it the same way, it's the least painful way too get it. TIL developing a province reduce devastation in said province. Therefore I no CBed Tunis, and got Aragon and Naples to join in promise of land(they just want the tiny island with the fort so its no biggie thhey can have it). This item has been removed from the community because it violates Steam Community & Content Guidelines. New comments cannot be posted and votes cannot be cast. I will firstly go over the routes most players will take, then I'll talk about some more specific cases, such as Amsterdam. This cheat is similar to the first example, but as we specified -1, this command removes 1 devastation from Bergslagen's devastation. It should tell you the exact reasons why they will/won't accept. How do I get the devastation in a province to 100%? Information, Frequently Asked Coastal raids give 10 devastation. The monarch point modifier should remain, I would add a peace modifier which makes it grow at a faster pace since countries do better at peace than at war, maybe even an edict that makes it grow faster. Privacy Policy. Once i get the bridge build i could just like, drop exploration and take religious and convert all of west africa, right? Checksum [d460] - NOT FOR PROBLEM REPORTS! Bergslagen has a province ID of 4. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. OTOH IIRC devastation raises the cost of development. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I like both of these mechanics and they add depth and reward the player for protecting their borders and fighting smart wars, and punishes the AI since it's dumb and it will siege your country instead of defending their own. So overpowering the enemy by a lot may not be that good after all for this achievement. Blockade, occupy, loot, wait for loot to come back, loot again, scorch when you can. If no province id or tag is specified, the state religion of the current country is changed. Also works for entire colonial regions at once, as listed in 00_colonial_regions.txt: Please help with verifying or updating this section. The latest patch introduces several significant changes, such as chance-based elemental weapon mods, an overhauled save system, new weapon mods and . Might be easier to take the provinces then let rebels run wild on them? This section will cover all the other things that can effect your development cost. The provinces probably get raided by one of the north african countries which have "May raid coasts" in their national ideas or are a pirate republic. I don't know what I am doing wrong. Please see the. Press question mark to learn the rest of the keyboard shortcuts. Cookie Notice Changes the primary culture of country to that of the ruler. As always, please report any issues in our bug report forum or submit a support ticket. It just prints, event [event id] [ OPTIONAL] [