You then revert to your normal form unless you expend another use of this feature. The following spells are added to the warlock spell list for you. Roll on the Spiritual Personality table to see the sort of quirk your guide has. Whenever you cast this spell, you can modify it in one of the following ways: Once you modify this spell, you cant do so again until you finish a long rest. Warlocks who take the Vampire Pact seek to gain a measure of a master vampire's incredible strength, intimidating presence, and immortal stamina. Your direct spiritual connection with your patron allows it to possess you when you request its intervention. Occasionally, one of the voices in your head becomes clearer and will impart knowledge you may not have known yet. Choose a god and name it. 1st-level Artificial Intelligence feature. The same can't be said for your respective kinds. Ability Score Increase: A +2 to STR and +1 to CON is perfect for a select few builds and synergizes very well, but will offer nothing to most classes. 10th-level Artificial Intelligence feature. Additionally, you may choose to reroll a failed concentration check, intelligence saving throw, or wisdom saving throw, taking the second result. This spell cannot damage or effect a friendly creature in any way. You can cast tashas otherworldly guise and tensers transformation without expending a spell slot or material components. If you MUST have Improved Binding, that's the place to get it. After casting the spell, you can move up to 10 feet for each hit. Okay, so given all that, and given this unfinished statblock, what do you advise that I do to give my players the kind of fight I'm hoping for? You make one attack roll, with all the beams hitting the target on a success and all of them failing to hit on a failure. Karsus was the mortal incarnation of a deity who holds sway over death. To the beleaguered regions under Krampus's tyranny, the creature has simply always been around. The Manipulator lets you choose from an expanded list of spells when you learn a warlock spell. You can only apply one effect to each creature you hit with eldritch blast. When you select this patron at 1st level, you permanently replace one of your hands (your choice) with a mechanical battlefist. At 6th level, your future self prepares you for unexpected attacks. You may use this feature a number of times equal to your charisma modifier, and regain uses after a long rest. Despite this light you take no penalty to stealth checks. At the end of a long rest, you can choose a number of creatures up to your Charisma modifier (minimum of one creature), and split the gold cost amount that is waived through your Credit Check in any way you see fit. Furthermore, due to their iconic place in fantasy tropes, wizards often play major roles in the fiction of many settings. Whenever a small or larger creature dies within 30 feet of you, you may spend your reaction to regain hit points equal to 2d8+your charisma modifier. [14] Karsus cast the spell in 3520 NY (339DR), and chose Mystryl, the goddess of magic, as his target, feeling that she was the most powerful deity and the most appropriate choice for his purposes. Fizban the Fabulous is a wizard from the Dragonlance setting. Because you are aware of this, you can gain the unique ability to pull victory out of your ass when you otherwise should have failed. The Brand's reach is wide, its influence pervasive, and its motives anathema to all mankind. You can use this feature twice between rests when you reach 6th level, and thrice between rests when you reach 14th level. Starting at 1st level you gain a measure of knowledge through your parasitic invader. Starting at 10th level, your dealings with the arcane give you a measure of protection from spells. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier. You regain HP equal to 1d6+ your charisma modifier if you end your turn in combat with fewer than half your HP remaining. You also gain a fly speed equal to your land speed until the end of your next turn. Paladine is Dragonlance's equivalent to the god Bahamut in other D&D settings. The smooth stone underneath is coated in almost completely opaque shards, like red and white stained glass. You learn the eldritch blast cantrip if you havent already. This effect ends once the creature can no longer see you, is further than 60 feet from you, or takes damage. This ability refreshes during a long rest. He wasn't content with the mere power of a wizard. Lastly, the fight is supposed to be a fully-prepped 20th-level party of 4-6 members versus Karsus alone. Your patron is you in a decades-distant future. The first time a creature hits you with an attack on its turn, it must succeed a Constitution saving throw or take radiant damage equal to your warlock level. Your main method of communication with the spirits around you, as well as your spiritual guide, is through embedded practices of intense song and dance. The most accomplished, however, is Laeral Silverhand. You can safely do this once; you should take a short or long rest before you do so again. You gain a portion of your patrons ability to process massive amounts of information using a special implant called a Mind Interface. The DC for this check equals 8 + the spells level. Some might grow uneasy under such scrutiny, but Karsus embraced it, knowing that he had a special place in the god's plans. Whenever you roll a natural 20 on a saving throw you were forced to make by a hostile creature or environmental hazard, you gain temporary hit points equal to twice your Charisma modifier. The Chosen of Mystra in the Forgotten Realms are those given a special blessing by the goddess of magic. Starting at 1st level you learn the Hex spell if you did not know it already. Once you use this feature, you cant do so again until you finish a long rest, unless you expend a warlock spell slot to do it again. These count as warlock cantrips for you but do not count against your number of cantrips known. Like many powerful D&D wizards, Azalin is a lich. You can take limited control of the target for up to 1 hour, ending early as a bonus action. These warlocks serve a strange, alien creature that is said to lurk in the forests of the world. Vamrans Karsus), this group of foes has the coalescence of scorn statistics reflect these spells being previously cast. The target must make a Wisdom saving throw, on a failed save the target must use its reaction to move its speed towards you. It counts as a warlock spell for you, but it doesn't count against the number of spells you know. Once you use this feature, you can't do so again until the end of a long rest. How did no one comment on this?! At 10th level, you gain expertise in Stealth and Perception. 14th-level Artificial Intelligence feature. If the result is even, the damage is doubled; if the result is odd, the damage is halved. When a creature attempts to read your mind, it must instead succeed on a Wisdom saving throw or be frightened of you for 1 minute or until it takes any damage. When you use your Protective Veil feature, you can use your reaction to nullify any damage taken. All have roles to play in the worlds shaping, but each has a purpose that helps define the larger pattern. Karsus' avatar. The Feline Overlord lets you choose from an expanded list of spells when you learn a warlock spell. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. After using this feature, you must take a short or long rest before doing so, again. Most of these become great heroes of the setting and save Faerun time and time again. It holds no fear for Karsus beyond the concern that it would cause him to miss opportunities to serve the Raven Queen. You regain all uses on a short or long rest. Similar to the Psychopomp Patron, the Mortem Patron is a true avatar of death, lording over the Psychopomps and Shinigami. At 6th level, you may grow burning wings to shield yourself from harm and ignite the healing magic within you. History tends to repeat itself. Starting at 10th level if a creature that is affected by your Death's Mark feature is at half their maximum hit points or less, all of your attack rolls against them have advantage. At 6th level, as long as the Grimoire is in your possession, you add twice your proficiency bonus to the skills you selected with this feature. When you take damage, you can use your reaction to halve the damage taken. D&D's Forbidden Spells Of Netheril. You cant use armor or shields made of metal. Secondly: during the time of Netheril, magic could go above 9th level, which is why he currently has spell slots above the normal limit. Additionally, you can turn anything into profit. [10] His father was Radman. After using this feature, you must take a short or long rest before doing so, again. Your battlefist now deals 1d10 damage, is magic, and you gain a +1 bonus to attack and damage rolls you make using it. You automatically revert if you fall unconscious, drop to 0 hit points, or die. Raistlin's more than proven his strength by involving himself in the affairs of his setting's gods. You have grafted a machine directly onto your nervous system. As an action, you gain all the benefits listed in the Sacrificial Boon table for up to 10 minutes (as if concentrating on a spell). The containers opening stretches to accommodate items of any size which can fit within the space, and items within the space are weightless until removed. Sex Beginning at 1st level, your patron grants you secret knowledge of the geometries of worlds; armed with this understanding, there is no mountain you cannot climb. You are unaffected by all effects of this weather, as are up to one ally per point in your charisma modifier. Your transformation lasts for 1 minute or until you end it with a bonus action. Magelords use their power to subjugate and dominate less powerful beings. An allied creature that touches a Spark of Life heals 2d6+your charisma modifier in HP. Whenever you attack with your claws, you can use your charisma modifier for the attack and damage rolls. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious. You gain an extra use of the suggestion ability per day at 5th and 10th levels. Karsus. You learn the spell Leomunds secret chest. Beings of the Plane of Earth are rigid, stern and stalwart. Once you use this feature in this way, you may not do so again until you complete a long rest. While using this spell, a number of times equal to your charisma modifier, you can choose to cast a spell on the creature of which you scry on, or the area around it, as if the creature were within reach of you. In many ways, he is a send-up of Gandalf the Grey. You are immune to any spells and effects that attempt to read or manipulate your thoughts (such as the detect thoughts, confusion, and modify memory spells). This causes creatures who strike you to take 1d4 fire damage, and for creatures that you strike to take 1d6 fire damage. You have alchemically infused your skin with adamantine fibers that toughen on command. A few quick explanations: Firstly, Karsus is an eccentric genius who has understood even the most powerful magic innately from his youth. It is always prepared and does not count against your number of spells known. When it does, you can also use your reaction to have the creature automatically succeed on this roll. You can be as vague or as specific as you want, but more details will result in a more detailed answer from your patron. Your can discuss potential future events with your patron. In the Forgotten Realms campaign setting, the empire of Netheril was ruled by incredibly powerful mages. When a creature attempts to charm or frighten you, you can use a reaction to deal psychic damage to it equal to your warlock level. with them. This antimagic field persists for 1 minute and does not require your concentration. Starting at 1st level, you gain proficiency in the Stealth and Perception skills. The instant you transform, other creatures within 30 feet of you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you for 1 minute. Perhaps this seemingly benign being came to you in a dark moment, shielded you from some danger, or even kept you company as a child. You gain a pool of d8s equal to your Warlock level. with them. If a creatures saving is successful or the effect ends for it, the creature is immune to your Draconic Aspect for the next 24 hours. When a creature triggers an opportunity attack from you, you can cast thorn whip instead of making a melee attack against the target. In the Forgotten Realms, Mystra is the goddess of magic and one of the most active gods in the setting. You can use an action to gain the following benefits for one minute: Once you use this feature, you can't use it again until you finish a long rest. When Vecna was first reborn, he appeared as a gaunt husk of a man wearing long tattered red, purple, and black robes. He's also one of Krynn's most influential individuals. The Many Faces lets you choose from an expanded list of spells when you learn a warlock spell. You can learn a spell from any class list that has a costly component as part of your Spellcasting and Mystic Arcanum feature. At 10th level, you may call forth the Spark of Life from a recently dead creature. This extends to having a number of immensely powerful children, known as the Seven Sisters. These additional effects last until the target dies, you die, you are incapacitated, or you move the Hex to a new target. If you later gain the Pact of the Talisman feature, your Soul Talisman becomes the amulet given to you by your patron. Title(s) Equipment that merges with the form has no effect until you leave the form. At 1st level, you can ask your patron to aid you in small tasks. Their warlock followers however are free to cause mischief across the land daily as they wait for the celebration of the spirit's return. Your spiritual guide seems to dislike your patron, and has made it clearer to you the more time you spend together. Starting at 6th level, on any occasion that you attempt an attack roll, skill check, or saving throw and it fails, you may re-roll that check; you must take the results of the re-roll. This version of yourself shares your stats and has the same equipment as you do, but it can't use this feature and it doesn't have any magic items you have. Additionally, any time you cast the Reincarnate spell on a creature, you may choose the race the creature reincarnates as, and may always choose the race you reincarnate as if you are targeted. When you or a creature you can see within 30 feet of you makes an ability check using Charisma, you can use your reaction to have the target roll an additional time. For a time, Karsus was safe. A Titans Gaze Warlock is a unique spellcaster, as it draws its power from ShulKhatta the Sky titan that lurks above the world. Your claws count as magical weapons for overcoming resistances and immunities. Karsus targeted Mystryl with a 12th-level spell, more powerful than any that had been cast before. It also loses concentration to maintain spells or effects. Instead, you talk to a spiritual intermediary that facilitates your own growth with spirits. Upon reaching 14th level, you gain a mastery over illusion magic. Youre able to draw conclusions from repeating patterns. When you finish a short rest, you regain one expended hit die. For your service, they can teach you the deepest secrets of arcana. Lord Karsus was the Netherese creator and caster of the Karsus's avatar spell that triggered the Fall of Netheril. The Heart of the Machine's mechanics are not entirely well understood. On a failed save, the creature is charmed or frightened by you (your choice). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Each effect lasts until the end of your next long rest. Each creature within 5 ft when you use this ability must make a dexterity saving throw or take 3d10 fire damage (or half on a successful save). If a creature does not have resistance against any damage the spell deals, it now has vulnerability to it. On a roll of 4 or higher, the attack instead misses you, regardless of its roll. Size: Medium is the typical size of most races, and is neither good nor bad. Laeral has amassed political power during her time as Lord of Waterdeep, through her marriage to Blackstaff, and by being well-liked by almost everybody in one of Faerun's most powerful cities. On subsequent turns, you can use an action to deal 5d10 psychic damage to the target. This influx of energy can be manipulated into spells or used to power magitech enhancements similarly installed into your body. He is a malaugrym, a type of immortal shapeshifter that often aligns itself with the Forgotten Realms' villains. As an action, you can choose one creature within 60 feet of yourself that is not immune to being charmed, and force them to succeed on a Wisdom saving throw, or become consumed with a single emotion you choose from the options below for the next minute. was arguably the most powerful mage who ever lived. If a creature within 30 feet of you makes an attack roll against you with advantage, it loses that advantage. You gain proficiency in two skills of your choice from the following list: Arcana, History, Investigation, Nature, Religion. After using this feature, you must take a long rest before doing so, again. Source: Van Richten's Guide to Ravenloft Main Benefit: Access to handy spells like False Life, which grants some extra temporary hit points. Your patron bestows upon you the ability to communicate with these regal creatures, and even, in time, become like them. Starting at 1st level you learn the Toll the Dead cantrip. Starting at 10th level, your patron's dreadful stare suffuses all the spells that you cast. By 14th level, cats of all kinds now listen to you. Your plan has 4 levels of Binder, and Binder level 4 grants a bonus feat, which can be Improved Binding. The Circle of Eight is an immensely capable cabal of wizards primarily composed of creator Gary Gygax's former characters who hold great influence over the world. You do not need to pick the same emotion to influence for both creatures. At levels 9, 12, and 15, when you learn when you learn new eldritch invocations, you may choose to gain a new component instead. These are particularly unique and powerful wizards. In addition, when you cast a cantrip from your implant, you can add your Intelligence modifier to one damage roll of the cantrip (minimum of +1 damage). As a warlock of this patron, you are similarly tasked in protecting this wilderness from undue harm. Your pool regains all expended dice when you finish a long rest. The wearer gains proficiency in one skill it isnt proficient in. In addition, you gain proficiency in one of the following skills of your choice: Deception, Intimidation, or Persuasion. You're not quite sure what he is planning for your future (and for his past), but one is certain - he needs you alive. Nonetheless, Niv-Mizzet stands head and shoulders above most spellcasters in other settings. At 10th level, you can roll a d6. When you make a d20 roll with advantage, you can choose one creature you can see within 30 feet of you. When your control ends, the sliver disappears and the target knows it was being controlled by you. Emperor Duulket Ariakas is one of Dragonlance's most dangerous villains. Folly of excessive arrogance and ambition, endless hubris On a failure, the spell fails. He recalled everything from the time he spent dead, but he was lost for a time as to why he was brought back. After using this, you must finish a short or long rest before you can use it again. [8] Blood burbles up from the top of the stone, trickling down the side facing the summoner, pooling at the base. Doesn't mean it can't be cast of course, you could make it a prolonged ritual so that the PCs have time to stop it. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat a 1 on a damage die as a 2. They desire to become true masters of the night, and, eventually, vampires in their own right. He is more powerful than almost any player character will be able to achieve, capable of influencing the entire multiverse with his actions. At 14th level, whenever you are forced to make a Death saving throw, you may instead choose to be reborn from the ashes of your former self. He can control entire legions of undead soldiers to do his bidding. Additionally, you no longer age, do not suffer the effects of old age, cannot be magically aged, and cannot die from old age. When you are the only target of a ranged spell attack of 5th level or lower, you may roll a d6. The following spells are added to the warlock spell list for you. Like all Istani, Karsus was raised to believe in Istani supremacy - bombarded constantly with the knowledge that dominance was his people's birthright, that the other peoples were weak and inferior, and that Istan would rule once more. He observed the weak and worthless folk beyond Istan and perceived a simple joy for life that Karsus could never imagine seeing within the Istani. There is only one Mortem in each realm, and warlocks are granted its power to serve its will and usher the end of certain creatures. They have amassed a great business empire, looking for capable and, more importantly, loyal employees to help expand their ventures. When you cast your eldritch blast cantrip, you add an additional effect to the spell, determined by the number that you rolled on the damage die. When you reach into this space, any item you intend to take is magically on top. The following spells are added to the warlock spell list for you. However, once the spell is complete, any and all aspects of reality the chosen god managed and had power over are no longer managed and stop functioning, similar to how the Weave broke when Karsus first cast this spell. Starting at 10th level, while the grimoire is in your possession, you may add your Warlock spellcasting modifier to your Constitution saving throws made to maintain concentration on a spell. Much of his power comes from his own innate divinity. It was only by the intervention of the Emissaries of Gloomwrought that Karsus was saved, and conducted into Shadowfell to the safety of Gloomwrought. Vecna the Archlich is a being that shows the true potential of wizardry. As an action, you can cast dominate beast at its lowest level without expending a warlock spell slot. There was little passion in his killing, and no pity. Yet something ate at Karsus as he tried to start his new life. When you reduce a creature to 0 hit points, their body falls in a spray of gold coins, which equals 20 times its challenge rating. Whenever you or a friendly creature within your aura must make a saving throw while you are conscious, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). She also expands her power in other ways. In addition, you also gain the following benefits: You've struck an eldritch bargain with a titanic corporation, and their CEO has bequeathed you sinister powers and occasional discounts. The Homebrewery. It floats in their space, looking like a tiny white flame. You have resistance to poison damage, and advantage on saving throws against being poisoned. Prime Material plane By 14th level, when you cast a cantrip that deals damage, you can spend one gold piece to literally throw money at the problem. 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