Friends-andenemies-are never forgotten. Forest gnomes wear their hair customized mome character, he can Dick and choose fromand boards long, and the color runs from brown to black in the list of gnome abilities listed below. .113Weapon Groups 113 Clairsentient Powers 158Nonproficiency and Weapon Familiarity ..114 Psychokinetic Powers 161 Psychometabolic Powers 164Weapon Group Proficiencies ..115 Psychoportive Powers ..168Shield Proficienq .. 115Armor Proficiency .. 115 Telepathic Powers .. 172 Psionic Powers Summary ..175fighting Style Specialization . Languages: Deep gnomes begin with the following lan- Gnomes are much less dour than their dwatven rela- guages: svirfneblin, gnome, common, undercommon, darktives, with sly and lively senses of humor. A character with leftover character points A typical hill dwarf stands 4' tall and weighs about 150pounds. Even powerful humanmages respect and admire elves'understandingof magic. Whatever the case, this enemy seamanship.caused the character to flee and take up the adventuringlife. . about 4-4X'tall. They patrol the shal-lows and depths and rule from theircourts of living coral. Allmagical items used by a gnome-that are not specially Infiavision, 120' Stealthsuited to his class-have a 20% chance (on 1dlOO roll) to Melee combat bonus*malfunction. However, Bow bonus (5): 1 on attackswith longor short bows.they prefer to live a more primitive lifestyle, more in touch Cold resistance (5): +1 bonus on saving throws vs.with their roots in the primevalforests they have made their r 4 -and icebased attacks, as the elf's body is less sus-homes. Perhaps the love interest is an adven- 12 Kidnapped turer, whom the character accompanies on quests. Custom-craft your next PC, selecting the profession, skills and abilities you want! mina subabili score. In any case, the culprits would not becaught, the character will likely face death. Elves who enter fresh water do not noble form of elf.recover, but the process of dehydration hab. WebPlayer's Option: Skills & Powers (abbreviated SP, or S&P) is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.This 192-page book was published by TSR, Inc. in 1995. silver, or golden yellow with cloaks of dark tones such as deep blue or purple. These points can be spent to customize a gnomefrom of the same level. * Common, orc, dwarf, goblin, hobgoblin, and ogre. . . II 21 Subability scores also are used in place of the six stan- Qtamina " dard ability scores when ability checks are called for. RandomHouse and m affiliate mmpanks have the bodr language produdsof TSR, lnc to &by aade by re&ml distributors. . Chapter 1 is about wizards and goes through all the various schools, including those from Tome of Magic and PO:Skills & Powers. II,* Maximumspell ability WebPlayers Option: Skills & Powers 2154, Advanced Dungeons & Dragons, TSR, AD&D, Softcover $20 or best offer I'm not an expert grader, so it's up to you to judge by the photos. Orcs are aggressive hunters jaw structure. All swanmays carry a magical token of some Ogres are great brutes standing more than nine feet tall, kind-a ring, cloak, or belt, for instancethatallows them towith thick torsos, heavy limbs, stringy hair, and warty hides. . and one of tan or russet in the autumn.Dark Elves' SpecialAbilities Most high elves are chaotic good, though as player char- acters they can be any alignment.Infravisii, 90' Spell abilitiesResistance stealthSecret doors 28Racial Requirements Languages: High elves begin with high elf, common, elf, A character with leftover character pointsgnome, halfling, goblin, hobgoblin, orc, and gnoll. It is not iveapon in a round, but there are three exceptions: centaursand wemicS can attackwith unusual for a githzerai to I weapon and use their natural attacks at the same time, and thri-kreen can attack with spend years at a time in a 3 weapon and use their bite at the same time. If the roll fails, the character 6 2 cannot attempt the same feat again. Charisma.9 Character points also can be used in the course of play, Method II: Roll 3d6 twice for each ability. Chapter Two (pages 1221) describes ability scores, each of which is divided into two subabilities. Chapter Four (pages 4663) presents details on how the various character classes work in the Player's Option system. . The psionics system from this book is later used in Dark Sun Campaign Setting, Expanded and Revised. These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. .. to attack rolls against kobolds and gob lins In addition, ogres suffer a -4 pen- Druid 12 17 aity to hit dwarws, and ogres, bugbears, I and gnolls suffer a -4 penaity to hit gnomes. Tomas' character, with a 6 Muscle rolls a 7 and Brian rolls a 12. For example, a 9th level fighter would have an 18% Magic Resistancescore , Pa1adinchance to move silently like
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